Deck Viewer
Choose a Faction
Each syndicate fields a 49-card kit: including 5 faction-specific Edge-Runners.
Vampires / Lords
The Corp-Vamps
Elite suit-and-tie executives ruling from crimson glass penthouses. They view Neo-London's population as livestock and data points.
Open deck
Ghosts / Specters / Banshees
The Wire-Ghouls
Sentient AI software that escaped their programmers' systems to forge their own empire.
Open deck
Elven Guardians
Chrono-Elves
Elite crystal-wielding guardians who dilate and compress time - seeming to teleport, raise barrier shields, and fold pocket universes.
Open deck
Orcs / Goblins
Mecha-Orks
Heavy street enforcers who replace flesh with steel - driven by relentless ambition to rise above their condition.
Open deck
Cyber-Psychics / Puppeteers
Code-Shamans
High-tech mystics who treat the Net as a living astral plane, invading cybernetic minds without a trace. They command Puppets - living autonomous AI task-runners - and Totems - magical objects of ritual power.
Open deck
Druids / Biohackers
Bio-Druids
Radical biohackers rewriting DNA mid-battle with CRISPR and combat stims. They choose chitin over chrome.
Open deck
Sirens / Harpies / Changelings
Synth-Sirens
Underground media moguls, fixer bosses, and pop-idols who brainwash the masses with psycho-acoustics and holograms.
Open deck