Overlord · production
A.I. Overlord Null-Zero
Multiplies digital data-stream generation at Upkeep.
Glitch Protocol - Force an opponent to reroll or reassign an active card effect.
Ghosts / Specters / Banshees
Beings of pure corrupted data. Hackers who shed their bodies to wander the Net as malicious code.
Disruption and Hacking - phase through defenses, force discards, glitch enemy cards.
Overlord · production
Multiplies digital data-stream generation at Upkeep.
Glitch Protocol - Force an opponent to reroll or reassign an active card effect.
Overlord · capital
Generates hidden crypto-credits passively.
Data - Drain - Siphon 2 processing blocks from a rival's terminal.
Overlord · political
Boosts Net-influence income.
Phantom Trace - Force an enemy card to glitch and lock down for a turn.
Champion · unique
Phases through physical barriers, ignoring standard armor defenses.
Champion · unique
Emits a neural screech that forces adjacent units to skip their attack phase.
Champion · unique
Absorbs target digital project or event card, nullifying its effects entirely.
Champion · unique
Rewrites target enemy card text randomly upon entering combat.
Champion · unique
Can temporarily hijack an enemy Edge - Runner to fight for your side.
×6
Edge-Runner · non unique
No ability text.
Incorporeal data-thugs who infiltrate server nodes.
×4
Edge-Runner · non unique
Steal minor packets of data during skirmishes.
×4
Edge-Runner · non unique
Expendable net - noise used to jam opponent targeting systems.
Building · booster
Stores corrupted files out of enemy reach.
Building · black marketplace
Trades illegal data - shards for discounted tech.
Building · compliance hub
Glitches incoming enemy tactical maneuvers.
Building · passive extortion
Siphons data credits from nearby networks automatically.
Building · booster
Projects phase - barriers across virtual turf.
Building · booster
Boosts Net - code generation.
Building · joint venture
Links data pathways with neighboring factions.
Event
Look at the top 3 cards of any player's deck. Put them back in any order, then gain 1 Influence.
You surface clutching someone else's roadmap.
Event
Target friendly unit phases this Confrontation Stage: it ignores frontline blockers and cannot be targeted by Events until end of turn.
Presence without a body. A body without presence.
Event
Target opponent discards 1 card at random. If it was an Event or Incident, you draw 1 card.
Their secrets drip through cracked packets.
Event
Target enemy unit cannot declare attacks this turn. It may still defend.
Traffic dies at a dead end that was never mapped.
Event
Deal 2 unmitigated damage split among any number of enemy units. Those units cannot use abilities until end of turn.
The Net screams until nothing else can speak.
Incident
on draw: You lose 2 Resources. Each opponent may discard 1 card to force you to lose 1 additional Resource.
Your own kernel turns against the host.
Incident
on draw: All players discard 1 random hand card. Buildings cannot trigger Passive Extortion this round.
Every syndicate's stack dumps at once.
Incident
on draw: Skip your next Draw Stage. Instead, each opponent draws 1 card.
While you spin, the city keeps moving.
Cyber-Mod
When attached unit deals combat damage, target opponent discards 1 card (once per turn).
Infection rides the blade.
Cyber-Mod
Attached unit gains +2 Health. Enemy Events targeting it cost +1 Influence.
Their commands arrive as white noise.
Cyber-Mod
Attached unit may take 1 self-damage once per Confrontation Stage to gain +2 Attack until end of turn.
Speed purchased with stability.
Cyber-Mod
Attached unit gains Phase-Strike (bypass frontline) and +1 Attack.
Half here. Half in the packet stream.
Mercenary · raid specialist
Clean Extract - When this unit deals damage during a successful Raid, steal 1 additional Currency.
Paid in advance. Loyal until the wire clears.
Mercenary · bodyguard
Hired Shield - Attacks targeting your Overlord must target Bulwark-7 first while it is on the field.
A walking NDA with hydraulic fists.
Mercenary · trader
Street Exchange - Once per turn during Market Stage, you may convert 2 of one pool into 1 of another (Resources, Influence, or Currency).
Every faction's weakness is someone else's invoice.
Mercenary · demolitions
Structural Charge - When attacking Buildings, this unit deals +2 damage and ignores 1 structural shield.
Architecture is just a login screen with load-bearing walls.
No cards match this filter.