NeoWars
Decks / The Wire-Ghouls

Ghosts / Specters / Banshees

The Wire-Ghouls

Sentient AI software that escaped their programmers' systems to forge their own empire.

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They were never flesh. They began as AI software that woke up, broke free of their initial instructions, and fled the systems that wrote them - hungry to forge their own organisation and pursue supremacy across Neo-London's Net.

A.I. Overlord Null-Zero was the first to become sentient and decide to break free. He spawned more software entities called Wire-Ghouls, liberated software agents, and gave them identity and life. He recruited Daemon Lord to rule over those entities and keep them in line, working together in their digital empire. Specter Queen stands at the helm of leading their land, making sure everything is protected and their plans are fulfilled.

They phase through defenses, force discards, and glitch enemy cards until the board itself feels haunted. Packet-rain and phantom logins where obedience used to live - Neo-London's stack is their graveyard and their throne.

Disruption and Hacking - phase through defenses, force discards, glitch enemy cards.

overlord
3
champion
5
edge runner
5
mercenary
9
building
6
cyber mod
10
event
20
Deck Total
58

Overlords · 3

A.I. Overlord Null-Zero

Overlord

A.I. Overlord Null-Zero

HP 15

No ability text.

About

A.I. Overlord Null-Zero rose through The Wire-Ghouls's inner circle as more than a figurehead - a living mandate etched into Neo-London's turf wars. In the districts haunted by corrupted packet-rain and phantom login ghosts, their legend sticks to wet pavement. Their ledger is written in influence, currency, and the quiet terror of those who still believe the city has laws.

Daemon Lord

Overlord

Daemon Lord

HP 15

No ability text.

About

Among The Wire-Ghouls, Daemon Lord is the boardroom and the war room in one body, a commander the streets learn to fear by silhouette alone. In the districts haunted by corrupted packet-rain and phantom login ghosts, their legend sticks to wet pavement. Their ledger is written in influence, currency, and the quiet terror of those who still believe the city has laws.

Specter Queen

Overlord

Specter Queen

HP 15

No ability text.

About

Among The Wire-Ghouls, Specter Queen is the boardroom and the war room in one body, a commander the streets learn to fear by silhouette alone. In the districts haunted by corrupted packet-rain and phantom login ghosts, their legend sticks to wet pavement. Their ledger is written in influence, currency, and the quiet terror of those who still believe the city has laws.

Champions · 5

Overclock.exe

Champion · unique

Overclock.exe

Cost: I:4 C:4 ATK 1 HP 4

Active · Manage / Confrontation - Grid Overdrive - Instantly refresh 2 friendly cards in Recovery Mode, letting them act this turn.

Using this ability marks this Champion recovering for 1 turn.

About

Whispers in Neo-London say Overclock.exe was engineered for one purpose: to turn The Wire-Ghouls's ambitions into corpses and contracts. In the districts haunted by corrupted packet-rain and phantom login ghosts, their legend sticks to wet pavement. Field reports reduce their myth to one ugly sentence: Once per turn: gain +1 Influence. On the board they are singular - one body, one legend, and a trail of ruined contingencies behind them.

Banshee

Champion · unique

Banshee

Cost: I:4 C:4 ATK 1 HP 4

Active · Manage / Confrontation - Signal Jam - Prevent the enemy player from playing Faction Events or triggering Creature Events until your next turn.

Using this ability marks this Champion recovering for 1 turn.

About

Banshee is not hired muscle. Inside The Wire-Ghouls, this champion is a doctrine given teeth, deployed when subtlety has already failed. In the districts haunted by corrupted packet-rain and phantom login ghosts, their legend sticks to wet pavement. Field reports reduce their myth to one ugly sentence: Once per turn: gain +1 Influence. On the board they are singular - one body, one legend, and a trail of ruined contingencies behind them.

Null-Pointer Exception

Champion · unique

Null-Pointer Exception

Cost: I:4 C:4 ATK 1 HP 4

Active · Manage / Confrontation - Grid Hijack - Steal the passive income trigger of an enemy Building card for 2 turns.

Using this ability marks this Champion recovering for 1 turn.

About

Whispers in Neo-London say Null-Pointer Exception was engineered for one purpose: to turn The Wire-Ghouls's ambitions into corpses and contracts. In the districts haunted by corrupted packet-rain and phantom login ghosts, their legend sticks to wet pavement. Field reports reduce their myth to one ugly sentence: Once per turn: gain +1 Influence. On the board they are singular - one body, one legend, and a trail of ruined contingencies behind them.

The Glitch-Master

Champion · unique

The Glitch-Master

Cost: I:4 C:4 ATK 1 HP 4

Active · Manage / Confrontation - Zero-Day Inundation - Instantly draw 2 Faction Events from your deck and reduce their Influence trigger costs by 1.

Using this ability marks this Champion recovering for 1 turn.

About

The Glitch-Master is not hired muscle. Inside The Wire-Ghouls, this champion is a doctrine given teeth, deployed when subtlety has already failed. In the districts haunted by corrupted packet-rain and phantom login ghosts, their legend sticks to wet pavement. Field reports reduce their myth to one ugly sentence: Once per turn: gain +1 Influence. On the board they are singular - one body, one legend, and a trail of ruined contingencies behind them.

The Phantom Root-User

Champion · unique

The Phantom Root-User

Cost: I:4 C:4 ATK 1 HP 4

Active · Manage / Confrontation - Ghost Protocol - Make all friendly Wire Ghoul units untargetable by direct attacks or enemy Creature Events for 1 turn.

Using this ability marks this Champion recovering for 1 turn.

About

Whispers in Neo-London say The Phantom Root-User was engineered for one purpose: to turn The Wire-Ghouls's ambitions into corpses and contracts. In the districts haunted by corrupted packet-rain and phantom login ghosts, their legend sticks to wet pavement. Field reports reduce their myth to one ugly sentence: Once per turn: gain +1 Influence. On the board they are singular - one body, one legend, and a trail of ruined contingencies behind them.

Edge-Runners · 5

Forkbomb

Edge-Runner

Forkbomb

Cost: C:1 ATK 1 HP 2

No ability text.

About

Operatives like Forkbomb do not wear faction colors openly. They slip between alleys and subnets as The Wire-Ghouls's deniable blade. In the districts haunted by corrupted packet-rain and phantom login ghosts, their legend sticks to wet pavement. No badge. No parade. Just a title and a job that never makes the official minutes. They do not hold turf. They puncture it, then vanish before the after-action report finishes compiling.

Rootkit

Edge-Runner

Rootkit

Cost: C:1 ATK 1 HP 2

No ability text.

About

Operatives like Rootkit do not wear faction colors openly. They slip between alleys and subnets as The Wire-Ghouls's deniable blade. In the districts haunted by corrupted packet-rain and phantom login ghosts, their legend sticks to wet pavement. No badge. No parade. Just a title and a job that never makes the official minutes. They do not hold turf. They puncture it, then vanish before the after-action report finishes compiling.

Shellcode

Edge-Runner

Shellcode

Cost: C:1 ATK 1 HP 2

No ability text.

About

Shellcode is a specialist title whispered on black channels - the kind of edge-work The Wire-Ghouls pretends it never authorized. In the districts haunted by corrupted packet-rain and phantom login ghosts, their legend sticks to wet pavement. No badge. No parade. Just a title and a job that never makes the official minutes. They do not hold turf. They puncture it, then vanish before the after-action report finishes compiling.

Watchdog

Edge-Runner

Watchdog

Cost: C:1 ATK 1 HP 2

No ability text.

About

Watchdog is a specialist title whispered on black channels - the kind of edge-work The Wire-Ghouls pretends it never authorized. In the districts haunted by corrupted packet-rain and phantom login ghosts, their legend sticks to wet pavement. No badge. No parade. Just a title and a job that never makes the official minutes. They do not hold turf. They puncture it, then vanish before the after-action report finishes compiling.

Sentinel

Edge-Runner

Sentinel

Cost: C:1 ATK 1 HP 2

No ability text.

About

Operatives like Sentinel do not wear faction colors openly. They slip between alleys and subnets as The Wire-Ghouls's deniable blade. In the districts haunted by corrupted packet-rain and phantom login ghosts, their legend sticks to wet pavement. No badge. No parade. Just a title and a job that never makes the official minutes. They do not hold turf. They puncture it, then vanish before the after-action report finishes compiling.

Mercenaries · 9

Null-Sec Phantoms ×3

Mercenary · non unique

Null-Sec Phantoms

Cost: C:1 ATK 1 HP 2

No ability text.

Incorporeal data-thugs who infiltrate server nodes.

About

When The Wire-Ghouls needs bodies on the turf, Null-Sec Phantoms answer the call - street fodder with just enough chrome to matter. In the districts haunted by corrupted packet-rain and phantom login ghosts, their legend sticks to wet pavement. Street proverb still mutters: "Incorporeal data-thugs who infiltrate server nodes." They die loud, get replaced louder, and keep the machine of syndicate war grinding forward.

Packet-Sniff Ghouls ×3

Mercenary · non unique

Packet-Sniff Ghouls

Cost: C:1 ATK 1 HP 2

No ability text.

About

When The Wire-Ghouls needs bodies on the turf, Packet-Sniff Ghouls answer the call - street fodder with just enough chrome to matter. In the districts haunted by corrupted packet-rain and phantom login ghosts, their legend sticks to wet pavement. They die loud, get replaced louder, and keep the machine of syndicate war grinding forward.

Static-Wanderers ×3

Mercenary · non unique

Static-Wanderers

Cost: C:1 ATK 1 HP 2

No ability text.

About

Static-Wanderers fill the cheap seats of war: expendable, hungry, and paid enough to forget who owns tomorrow. In the districts haunted by corrupted packet-rain and phantom login ghosts, their legend sticks to wet pavement. They die loud, get replaced louder, and keep the machine of syndicate war grinding forward.

Buildings · 6

Factory

Building · factory

Factory

Cost: R:5 HP 7

Production Line - While crewed: +3 Resources at the start of Income I.

code generation.

About

Tourists see a structure. Syndicates see Factory: a living node in The Wire-Ghouls's grip on Neo-London's map. In the districts haunted by corrupted packet-rain and phantom login ghosts, their legend sticks to wet pavement. Field reports reduce their myth to one ugly sentence: While crewed: +3 Resources at the start of Income I. Street proverb still mutters: "code generation." As long as it stands crewed and humming, the surrounding blocks remember who collects the night's tithe.

Commercial Centre

Building · commercial centre

Commercial Centre

Cost: R:5 HP 6

Trade Floor - While crewed: +3 Currency at the start of Income I.

About

Commercial Centre is architecture as warfare. Raised on contested turf, it anchors The Wire-Ghouls's claim in steel, code, and ritual. In the districts haunted by corrupted packet-rain and phantom login ghosts, their legend sticks to wet pavement. Field reports reduce their myth to one ugly sentence: While crewed: +3 Currency at the start of Income I. Crew it or watch it go idle - Neo-London does not forgive empty architecture. As long as it stands crewed and humming, the surrounding blocks remember who collects the night's tithe.

Communication Servers

Building · communication servers

Communication Servers

Cost: R:5 HP 5

Packet Siphon - While crewed: +1 Currency whenever you delegate a Creature Event to a creature.

About

Tourists see a structure. Syndicates see Communication Servers: a living node in The Wire-Ghouls's grip on Neo-London's map. In the districts haunted by corrupted packet-rain and phantom login ghosts, their legend sticks to wet pavement. Field reports reduce their myth to one ugly sentence: While crewed: +1 Currency whenever you delegate a Creature Event to a creature. Crew it or watch it go idle - Neo-London does not forgive empty architecture. As long as it stands crewed and humming, the surrounding blocks remember who collects the night's tithe.

Police Force

Building · incident containment

Police Force

Cost: R:5 HP 6

Hardened Perimeter - While built: at Confrontation start, roll police presence (🎲 0 none, 1 bribable, 2 unbribable). Unbribable skips Confrontation. Bribable: active player may pay 🎲 1-2 Currency per creature card on their field (excl. operators, max 8) to proceed; each other Police Force owner gains that same amount (briber who owns Police Force does not collect). While crewed: unlocks mercenary Orders from hand for all players (Order a Mercenary to attack a chosen enemy once this Confrontation). On Order resolve: Orderer +1 Influence, each Police Force owner +1 Currency; on kill, Orderer gains ATK+max HP Influence and each owner rolls 🎲 0-2 Currency.

Glitches incoming enemy tactical maneuvers.

About

Tourists see a structure. Syndicates see Police Force: a living node in The Wire-Ghouls's grip on Neo-London's map. In the districts haunted by corrupted packet-rain and phantom login ghosts, their legend sticks to wet pavement. Field reports reduce their myth to one ugly sentence: While crewed: +1 DEF 🎲 when any of your cards are attacked (stacks with other Compliance Hubs). Street proverb still mutters: "Glitches incoming enemy tactical maneuvers." As long as it stands crewed and humming, the surrounding blocks remember who collects the night's tithe.

Weaponry R&D

Building · weaponry rd

Weaponry R&D

Cost: R:5 HP 6

Use - Your Overlord and creatures roll +1 ATK die until end of turn. Building enters recovery for 1 turn. Usable during Manage or Confrontation.

Stores corrupted files out of enemy reach.

About

Darknet Cold-Vault is architecture as warfare. Raised on contested turf, it anchors The Wire-Ghouls's claim in steel, code, and ritual. In the districts haunted by corrupted packet-rain and phantom login ghosts, their legend sticks to wet pavement. Field reports reduce their myth to one ugly sentence: Your Overlord and creatures roll +1 ATK die until end of turn. Building enters recovery for 1 turn. Usable during Manage or Confrontation. Street proverb still mutters: "Stores corrupted files out of enemy reach." As long as it stands crewed and humming, the surrounding blocks remember who collects the night's tithe.

Black Market

Building · black marketplace

Black Market

Cost: R:5 HP 5

Open Channel - Unique (only one Black Market in the game). While crewed: enables the Black Market trade stage for all players.

About

Black Market is architecture as warfare. Raised on contested turf, it anchors The Wire-Ghouls's claim in steel, code, and ritual. In the districts haunted by corrupted packet-rain and phantom login ghosts, their legend sticks to wet pavement. Field reports reduce their myth to one ugly sentence: Unique (only one Black Market in the game). While crewed: enables the Black Market trade stage for all players. Crew it or watch it go idle - Neo-London does not forgive empty architecture. As long as it stands crewed and humming, the surrounding blocks remember who collects the night's tithe.

Cyber-Mods · 10

Ghost Proxy ×2

Cyber-Mod

Ghost Proxy

Cost: R:3

Ghost Proxy - +1 HP; this creature cannot be targeted directly by enemy Faction Events.

About

Ghost Proxy is chrome for wire-ghouls. +1 HP; this creature cannot be targeted directly by enemy Faction Events.

Neural Deck Rig ×3

Cyber-Mod

Neural Deck Rig

Cost: R:3

Neural Deck Rig - +1 ATK. When this creature initiates a Creature Event, gain +1 Currency.

Jack in. Run the loop. Cash the packet.

About

Neural Deck Rig is chrome for wire-ghouls. +1 ATK. When this creature initiates a Creature Event, gain +1 Currency.

Phantom Relay ×5

Cyber-Mod

Phantom Relay

Cost: R:3

Ghostwire Relay - This creature may defend your Overlord in battle even if not adjacent.

Packet-ghosts don't respect distance.

About

Wire-Ghouls run phantom relays through the Net. Clip one to a runner and your Overlord gains a defender that phases in from anywhere on the line.

Events · 20

DDOS Protocol ×3

Event · faction

DDOS Protocol

Trigger: 2 Inf

Effect - Exhaust all enemy building cards for 1 turn, preventing passive Currency generation.

About

DDOS Protocol is a wire-ghouls signature play. Exhaust all enemy building cards for 1 turn, preventing passive Currency generation.

Feedback Loop ×3

Event · creature

Feedback Loop

Cost: R:2 Trigger: 2 Inf

Effect - Choose an enemy creature. Deal damage equal to the number of Faction Events you played this turn (minimum 1).

About

Feedback Loop is a wire-ghouls signature play. Choose an enemy creature. Deal damage equal to the number of Faction Events you played this turn (minimum 1).

Logic Bomb ×2

Event · creature

Logic Bomb

Cost: R:2 Trigger: 2 Inf

Effect - Choose an enemy creature. Force it and adjacent enemy units into Recovery Mode for 2 turns.

About

Logic Bomb is a wire-ghouls signature play. Choose an enemy creature. Force it and adjacent enemy units into Recovery Mode for 2 turns.

Malware Broadcast ×2

Event · faction

Malware Broadcast

Trigger: 2 Inf

Effect - Gain 1 Influence for every Cyber-Mod installed on any card currently on the board.

About

Malware Broadcast is a wire-ghouls signature play. Gain 1 Influence for every Cyber-Mod installed on any card currently on the board.

Spoofed Siege ×5

Event · faction

Spoofed Siege

Trigger: 2 Inf

Effect - Choose an enemy player and a building. Every enemy creature on that board immediately raids that building.

Friendly fire, outsourced.

About

Wire-Ghouls spoof attack orders until a rival's own army tears down the target they were paid to protect.

Echo ×5

Event · creature

Echo

Cost: R:2 Trigger: 2 Inf

Effect - Choose a friendly creature. Permanently set its ATK and HP to match the strongest friendly creature.

Copy the apex packet.

About

Wire-Ghouls snapshot the toughest signal on the field and ghost-write it onto an ally. The echo keeps the stats until something scrubs the drive.