NeoWars
Decks / The Wire-Ghouls

Ghosts / Specters / Banshees

The Wire-Ghouls

Beings of pure corrupted data. Hackers who shed their bodies to wander the Net as malicious code.

Disruption and Hacking - phase through defenses, force discards, glitch enemy cards.

overlord
3
champion
5
edge runner
14
building
7
event
5
incident
3
cyber mod
4
mercenary
4
Deck Total
45

Overlords · 3

A.I. Overlord Null-Zero

Overlord · production

A.I. Overlord Null-Zero

Free ATK 1 HP 15

Multiplies digital data-stream generation at Upkeep.

Glitch Protocol - Force an opponent to reroll or reassign an active card effect.

Daemon-Lord Phantasm

Overlord · capital

Daemon-Lord Phantasm

Free ATK 2 HP 15

Generates hidden crypto-credits passively.

Data - Drain - Siphon 2 processing blocks from a rival's terminal.

Specter-Queen Vex

Overlord · political

Specter-Queen Vex

Free ATK 1 HP 15

Boosts Net-influence income.

Phantom Trace - Force an enemy card to glitch and lock down for a turn.

Champions · 5

Apex Ghost: Wraith-9

Champion · unique

Apex Ghost: Wraith-9

I 3 C 3 ATK 4 HP 6

Phases through physical barriers, ignoring standard armor defenses.

Banshee-Class Subroutine: Shriek

Champion · unique

Banshee-Class Subroutine: Shriek

I 3 C 3 ATK 3 HP 5

Emits a neural screech that forces adjacent units to skip their attack phase.

Null-Pointer Exception

Champion · unique

Null-Pointer Exception

I 2 C 4 ATK 2 HP 8

Absorbs target digital project or event card, nullifying its effects entirely.

The Glitch-Master

Champion · unique

The Glitch-Master

I 4 C 2 ATK 3 HP 6

Rewrites target enemy card text randomly upon entering combat.

The Phantom Root-User

Champion · unique

The Phantom Root-User

I 4 C 4 ATK 5 HP 5

Can temporarily hijack an enemy Edge - Runner to fight for your side.

Edge-Runners · 14

Null-Sec Phantoms ×6

Edge-Runner · non unique

Null-Sec Phantoms

C 2 ATK 2 HP 2

No ability text.

Incorporeal data-thugs who infiltrate server nodes.

Packet-Sniff Ghouls ×4

Edge-Runner · non unique

Packet-Sniff Ghouls

C 1 ATK 1 HP 2

Steal minor packets of data during skirmishes.

Static-Wanderers ×4

Edge-Runner · non unique

Static-Wanderers

C 1 ATK 2 HP 1

Expendable net - noise used to jam opponent targeting systems.

Buildings · 7

Darknet Cold-Vault

Building · booster

Darknet Cold-Vault

R 3 HP 6

Stores corrupted files out of enemy reach.

Ghost-Market Node

Building · black marketplace

Ghost-Market Node

R 4 HP 5

Trades illegal data - shards for discounted tech.

Panopticon Firewall

Building · compliance hub

Panopticon Firewall

R 4 HP 6

Glitches incoming enemy tactical maneuvers.

Phantom Server Core

Building · passive extortion

Phantom Server Core

R 4 HP 5

Siphons data credits from nearby networks automatically.

Phase-Shield Generator

Building · booster

Phase-Shield Generator

R 4 HP 6

Projects phase - barriers across virtual turf.

Sub-Net Amplification Hub

Building · booster

Sub-Net Amplification Hub

R 5 HP 7

Boosts Net - code generation.

Symbiotic Net-Spire

Building · joint venture

Symbiotic Net-Spire

R 5 HP 6

Links data pathways with neighboring factions.

Events · 5

Deep-Net Dive

Event

Deep-Net Dive

I 3

Look at the top 3 cards of any player's deck. Put them back in any order, then gain 1 Influence.

You surface clutching someone else's roadmap.

Ghost-Protocol

Event

Ghost-Protocol

I 2

Target friendly unit phases this Confrontation Stage: it ignores frontline blockers and cannot be targeted by Events until end of turn.

Presence without a body. A body without presence.

Memory Leak

Event

Memory Leak

I 3

Target opponent discards 1 card at random. If it was an Event or Incident, you draw 1 card.

Their secrets drip through cracked packets.

Null-Route

Event

Null-Route

I 2

Target enemy unit cannot declare attacks this turn. It may still defend.

Traffic dies at a dead end that was never mapped.

Packet Storm

Event

Packet Storm

I 4

Deal 2 unmitigated damage split among any number of enemy units. Those units cannot use abilities until end of turn.

The Net screams until nothing else can speak.

Incidents · 3

Core Crash

Incident

Core Crash

Free

on draw: You lose 2 Resources. Each opponent may discard 1 card to force you to lose 1 additional Resource.

Your own kernel turns against the host.

Kernel Panic

Incident

Kernel Panic

Free

on draw: All players discard 1 random hand card. Buildings cannot trigger Passive Extortion this round.

Every syndicate's stack dumps at once.

Recursive Loop

Incident

Recursive Loop

Free

on draw: Skip your next Draw Stage. Instead, each opponent draws 1 card.

While you spin, the city keeps moving.

Cyber-Mods · 4

Corrupted Kernel

Cyber-Mod

Corrupted Kernel

R 4

When attached unit deals combat damage, target opponent discards 1 card (once per turn).

Infection rides the blade.

Neural Static-Tap

Cyber-Mod

Neural Static-Tap

R 2

Attached unit gains +2 Health. Enemy Events targeting it cost +1 Influence.

Their commands arrive as white noise.

Overclocked Daemons

Cyber-Mod

Overclocked Daemons

R 3

Attached unit may take 1 self-damage once per Confrontation Stage to gain +2 Attack until end of turn.

Speed purchased with stability.

Phasing-Matrix

Cyber-Mod

Phasing-Matrix

R 3

Attached unit gains Phase-Strike (bypass frontline) and +1 Attack.

Half here. Half in the packet stream.

Mercenaries · 4

Razor Kane, Contract Blade

Mercenary · raid specialist

Razor Kane, Contract Blade

C 3 ATK 4 HP 4

Clean Extract - When this unit deals damage during a successful Raid, steal 1 additional Currency.

Paid in advance. Loyal until the wire clears.

Bulwark-7 Bodyguard Frame

Mercenary · bodyguard

Bulwark-7 Bodyguard Frame

C 4 ATK 2 HP 8

Hired Shield - Attacks targeting your Overlord must target Bulwark-7 first while it is on the field.

A walking NDA with hydraulic fists.

Ledger Finch, Black-Market Broker

Mercenary · trader

Ledger Finch, Black-Market Broker

C 2 ATK 1 HP 3

Street Exchange - Once per turn during Market Stage, you may convert 2 of one pool into 1 of another (Resources, Influence, or Currency).

Every faction's weakness is someone else's invoice.

Breach Mole, Demolitions Decker

Mercenary · demolitions

Breach Mole, Demolitions Decker

C 3 ATK 3 HP 3

Structural Charge - When attacking Buildings, this unit deals +2 damage and ignores 1 structural shield.

Architecture is just a login screen with load-bearing walls.