Overlord · capital
CFO Null-Mind
Converts psychic resonance into digital currency.
Neural Tap - Siphon tokens via mental link.
Cyber-Psychics / Puppeteers
High-tech mystics who treat the Net as a living astral plane, invading cybernetic minds without a trace.
Summons and Buffs - AI Totems, mind control, battlefield alteration.
Overlord · capital
Converts psychic resonance into digital currency.
Neural Tap - Siphon tokens via mental link.
Overlord · production
Channels astral data streams into raw potential.
Astral Projection - Scout an opponent's hidden hand or deck.
Overlord · political
Manipulates social credit and influence flows.
Mind - Control - Temporarily command a minor enemy unit.
Champion · unique
Summons environmental AI totems that buff adjacent units.
Champion · unique
Unleashes a wave of mental static that disrupts all opposing units.
Champion · unique
Invades enemy cyberware to disable their active combat capabilities.
Champion · unique
Redirects psychological feedback loops back at attackers.
Champion · unique
Forces enemy units to attack each other using psychic suggestion.
×4
Edge-Runner · non unique
Harvest psychic resonance from the deep net.
×6
Edge-Runner · non unique
No ability text.
Mind-controlled operatives acting in unison.
×4
Edge-Runner · non unique
No ability text.
Expendable digital zealots wired into the astral plane.
Building · passive extortion
Siphons psychic and data power from rivals.
Building · booster
Amplifies total psychic output across the board.
Building · black marketplace
Exchanges psychic artifacts for raw materials.
Building · compliance hub
Locks down enemy psychological positioning.
Building · booster
Wards against mental attacks and digital intrusions.
Building · joint venture
Connects mental bandwidth with allied players.
Building · booster
Protects secret mental data from hackers.
Event
Create a temporary AI Totem token (0 Attack / 3 Health). Friendly units adjacent to it gain +1 defense die until it leaves play.
A shrine that lasts one broadcast cycle.
Event
Look at target opponent's hand. They discard 1 Event of your choice if able; otherwise discard 1 card at random.
You edit the story they were about to tell.
Event
Target enemy Champion loses its ability text until your next Upkeep. It keeps its stats.
A legend with the legend deleted.
Event
All friendly units gain +1 Attack and +1 Health until end of turn.
The choir of totems finds a key.
Event
Negate the next Event or Incident that would target you this turn.
Thought stops at the ward.
Incident
on draw: Destroy all temporary tokens and AI Totems in play. Each owner draws 1 card.
The plane tears. Something smaller falls through.
Incident
on draw: You cannot activate Overlord active abilities this turn. Gain 2 Influence instead.
The mind goes dark; the crowd still listens.
Incident
on draw: Deal 2 damage to your Overlord. Target opponent also takes 1 unmitigated damage.
The echo bites both ends of the link.
Cyber-Mod
Once per turn, attached unit may copy a keyword ability from an adjacent friendly unit until end of turn.
Borrow the pattern. Leave the body.
Cyber-Mod
Attached unit gains +1 Attack. Friendly units gain +1 Attack while adjacent to it.
One mind becomes a broadcast tower.
Cyber-Mod
Attached unit gains +2 Health and cannot be mind-controlled or forced to attack allies.
A skull that keeps its own council.
Cyber-Mod
Attached unit gains +2 Attack. Once per turn, after it attacks, you may discard 1 card to let it attack again at -2 Attack.
Thoughts fire twice before doubt arrives.
Mercenary · raid specialist
Clean Extract - When this unit deals damage during a successful Raid, steal 1 additional Currency.
Paid in advance. Loyal until the wire clears.
Mercenary · bodyguard
Hired Shield - Attacks targeting your Overlord must target Bulwark-7 first while it is on the field.
A walking NDA with hydraulic fists.
Mercenary · trader
Street Exchange - Once per turn during Market Stage, you may convert 2 of one pool into 1 of another (Resources, Influence, or Currency).
Every faction's weakness is someone else's invoice.
Mercenary · demolitions
Structural Charge - When attacking Buildings, this unit deals +2 damage and ignores 1 structural shield.
Architecture is just a login screen with load-bearing walls.
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