NeoWars
Decks / Code-Shamans

Cyber-Psychics / Puppeteers

Code-Shamans

High-tech mystics who treat the Net as a living astral plane, invading cybernetic minds without a trace. They command Puppets - living autonomous AI task-runners - and Totems - magical objects of ritual power.

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They started as nomads: lone netrunners drifting through the grid. CEO Mr. Space-Field pulled them out of solitude and forged them into the Code-Shamans - an organization with a boardroom face and a mind-war doctrine. He sits as CEO. Oracle Net-Seer keeps watch inside Net-Space itself, entangled with that plane where cyberspace and the user's mind fuse into one. Supreme Puppeteer designs and refines the faction's main Puppets, both inside Net-Space and out in the meat world.

Puppets are living autonomous AI task-runners - agents with faces and wills that serve their masters. Totems are magical objects: charged astral relics and ritual anchors you plant or summon to rewrite the fight - instruments of power.

They don't smash firewalls. They slip into chrome minds through violet astral static, rewrite intent with whispered totem-code, and leave no clean forensic trail. Rivals see chrome. Chrome sees gods. The Shamans see both as editable code - and they are the ones holding the strings.

Summons and Buffs - Totems, mind control, battlefield alteration.

overlord
3
champion
5
edge runner
5
mercenary
9
building
6
cyber mod
10
event
20
Deck Total
58

Overlords · 3

CEO Mr. Space-Field

Overlord

CEO Mr. Space-Field

HP 15

No ability text.

About

CEO Mr. Space-Field rose through Code-Shamans's inner circle as more than a figurehead - a living mandate etched into Neo-London's turf wars. In the districts haunted by violet astral static and whispered totem-code, their legend sticks to wet pavement. Their ledger is written in influence, currency, and the quiet terror of those who still believe the city has laws.

Oracle Net-Seer

Overlord

Oracle Net-Seer

HP 15

No ability text.

About

Among Code-Shamans, Oracle Net-Seer is the boardroom and the war room in one body, a commander the streets learn to fear by silhouette alone. In the districts haunted by violet astral static and whispered totem-code, their legend sticks to wet pavement. Their ledger is written in influence, currency, and the quiet terror of those who still believe the city has laws.

Supreme Puppeteer

Overlord

Supreme Puppeteer

HP 15

No ability text.

About

Supreme Puppeteer rose through Code-Shamans's inner circle as more than a figurehead - a living mandate etched into Neo-London's turf wars. In the districts haunted by violet astral static and whispered totem-code, their legend sticks to wet pavement. Their ledger is written in influence, currency, and the quiet terror of those who still believe the city has laws.

Champions · 5

The Astral Weaver

Champion · unique

The Astral Weaver

Cost: I:4 C:7 ATK 4 HP 2

Active · Manage / Confrontation - Cyber Piercing Aura - Grant all friendly creatures shield pierce for 1 turn (each stack bypasses one DEF die / shield layer; stacks).

Using this ability marks this Champion recovering for 1 turn.

About

The Astral Weaver is not hired muscle. Inside Code-Shamans, this champion is a doctrine given teeth, deployed when subtlety has already failed. In the districts haunted by violet astral static and whispered totem-code, their legend sticks to wet pavement. Field reports reduce their myth to one ugly sentence: Once per turn: gain +1 Influence. On the board they are singular - one body, one legend, and a trail of ruined contingencies behind them.

Dreamline

Champion · unique

Dreamline

Cost: I:4 C:7 ATK 4 HP 2

Active · Manage / Confrontation - Data Overload - Destroy 1 Cyber-Mod installed on an enemy unit and deal damage equal to the mod's install cost.

Using this ability marks this Champion recovering for 1 turn.

About

Dreamline is not hired muscle. Inside Code-Shamans, this champion is a doctrine given teeth, deployed when subtlety has already failed. In the districts haunted by violet astral static and whispered totem-code, their legend sticks to wet pavement. Field reports reduce their myth to one ugly sentence: Once per turn: gain +1 Influence. On the board they are singular - one body, one legend, and a trail of ruined contingencies behind them.

Cyber-Psychic Master Xylar

Champion · unique

Cyber-Psychic Master Xylar

Cost: I:4 C:7 ATK 4 HP 2

Active · Manage / Confrontation - Overclock Neural Mod - Instantly trigger a burst from all Cyber-Mods on friendly units (+1 ATK / +1 HP per mod until end of turn).

Using this ability marks this Champion recovering for 1 turn.

About

Whispers in Neo-London say Cyber-Psychic Master Xylar was engineered for one purpose: to turn Code-Shamans's ambitions into corpses and contracts. In the districts haunted by violet astral static and whispered totem-code, their legend sticks to wet pavement. Field reports reduce their myth to one ugly sentence: Once per turn: gain +1 Influence. On the board they are singular - one body, one legend, and a trail of ruined contingencies behind them.

Director of Neural Operations

Champion · unique

Director of Neural Operations

Cost: I:4 C:7 ATK 4 HP 2

Active · Manage / Confrontation - Data Siphon - Destroy an enemy Creature Event and convert its Influence cost into Influence for you.

Using this ability marks this Champion recovering for 1 turn.

About

Director of Neural Operations is not hired muscle. Inside Code-Shamans, this champion is a doctrine given teeth, deployed when subtlety has already failed. In the districts haunted by violet astral static and whispered totem-code, their legend sticks to wet pavement. Field reports reduce their myth to one ugly sentence: Once per turn: gain +1 Influence. On the board they are singular - one body, one legend, and a trail of ruined contingencies behind them.

The Ghost Puppeteer

Champion · unique

The Ghost Puppeteer

Cost: I:4 C:7 ATK 4 HP 2

Active · Manage / Confrontation - Phase Strike - Target 1 enemy unit; force the next attack against it this turn to bypass defensive guard and strike the building behind if crewed.

Using this ability marks this Champion recovering for 1 turn.

About

The Ghost Puppeteer is not hired muscle. Inside Code-Shamans, this champion is a doctrine given teeth, deployed when subtlety has already failed. In the districts haunted by violet astral static and whispered totem-code, their legend sticks to wet pavement. Field reports reduce their myth to one ugly sentence: Once per turn: gain +1 Influence. On the board they are singular - one body, one legend, and a trail of ruined contingencies behind them.

Edge-Runners · 5

Astral Jack

Edge-Runner

Astral Jack

Cost: C:3 ATK 4 HP 2

No ability text.

About

Astral Jack is a specialist title whispered on black channels - the kind of edge-work Code-Shamans pretends it never authorized. In the districts haunted by violet astral static and whispered totem-code, their legend sticks to wet pavement. No badge. No parade. Just a title and a job that never makes the official minutes. They do not hold turf. They puncture it, then vanish before the after-action report finishes compiling.

Black ICE

Edge-Runner

Black ICE

Cost: C:3 ATK 4 HP 2

No ability text.

About

Black ICE is a specialist title whispered on black channels - the kind of edge-work Code-Shamans pretends it never authorized. In the districts haunted by violet astral static and whispered totem-code, their legend sticks to wet pavement. No badge. No parade. Just a title and a job that never makes the official minutes. They do not hold turf. They puncture it, then vanish before the after-action report finishes compiling.

Apex Mind-Surge Entity

Edge-Runner

Apex Mind-Surge Entity

Cost: C:3 ATK 4 HP 2

No ability text.

About

Operatives like Apex Mind-Surge Entity do not wear faction colors openly. They slip between alleys and subnets as Code-Shamans's deniable blade. In the districts haunted by violet astral static and whispered totem-code, their legend sticks to wet pavement. No badge. No parade. Just a title and a job that never makes the official minutes. They do not hold turf. They puncture it, then vanish before the after-action report finishes compiling.

Fixer

Edge-Runner

Fixer

Cost: C:3 ATK 4 HP 2

No ability text.

About

Operatives like Fixer do not wear faction colors openly. They slip between alleys and subnets as Code-Shamans's deniable blade. In the districts haunted by violet astral static and whispered totem-code, their legend sticks to wet pavement. No badge. No parade. Just a title and a job that never makes the official minutes. They do not hold turf. They puncture it, then vanish before the after-action report finishes compiling.

Netrunner

Edge-Runner

Netrunner

Cost: C:3 ATK 4 HP 2

No ability text.

About

Operatives like Netrunner do not wear faction colors openly. They slip between alleys and subnets as Code-Shamans's deniable blade. In the districts haunted by violet astral static and whispered totem-code, their legend sticks to wet pavement. No badge. No parade. Just a title and a job that never makes the official minutes. They do not hold turf. They puncture it, then vanish before the after-action report finishes compiling.

Mercenaries · 9

Astral-Data Sifters ×3

Mercenary · non unique

Astral-Data Sifters

Cost: C:2 ATK 4 HP 2

No ability text.

About

When Code-Shamans needs bodies on the turf, Astral-Data Sifters answer the call - street fodder with just enough chrome to matter. In the districts haunted by violet astral static and whispered totem-code, their legend sticks to wet pavement. They die loud, get replaced louder, and keep the machine of syndicate war grinding forward.

Neural-Linked Acolytes ×3

Mercenary · non unique

Neural-Linked Acolytes

Cost: C:2 ATK 4 HP 2

No ability text.

Mind-controlled operatives acting in unison.

About

Neural-Linked Acolytes fill the cheap seats of war: expendable, hungry, and paid enough to forget who owns tomorrow. In the districts haunted by violet astral static and whispered totem-code, their legend sticks to wet pavement. Street proverb still mutters: "Mind-controlled operatives acting in unison." They die loud, get replaced louder, and keep the machine of syndicate war grinding forward.

Trance-Punks ×3

Mercenary · non unique

Trance-Punks

Cost: C:2 ATK 4 HP 2

No ability text.

Expendable digital zealots wired into the astral plane.

About

Trance-Punks fill the cheap seats of war: expendable, hungry, and paid enough to forget who owns tomorrow. In the districts haunted by violet astral static and whispered totem-code, their legend sticks to wet pavement. Street proverb still mutters: "Expendable digital zealots wired into the astral plane." They die loud, get replaced louder, and keep the machine of syndicate war grinding forward.

Buildings · 6

Factory

Building · factory

Factory

Cost: R:5 HP 5

Production Line - While crewed: +3 Resources at the start of Income I.

About

Tourists see a structure. Syndicates see Factory: a living node in Code-Shamans's grip on Neo-London's map. In the districts haunted by violet astral static and whispered totem-code, their legend sticks to wet pavement. Field reports reduce their myth to one ugly sentence: While crewed: +3 Resources at the start of Income I. Crew it or watch it go idle - Neo-London does not forgive empty architecture. As long as it stands crewed and humming, the surrounding blocks remember who collects the night's tithe.

Commercial Centre

Building · commercial centre

Commercial Centre

Cost: R:5 HP 6

Trade Floor - While crewed: +3 Currency at the start of Income I.

About

Tourists see a structure. Syndicates see Commercial Centre: a living node in Code-Shamans's grip on Neo-London's map. In the districts haunted by violet astral static and whispered totem-code, their legend sticks to wet pavement. Field reports reduce their myth to one ugly sentence: While crewed: +3 Currency at the start of Income I. Crew it or watch it go idle - Neo-London does not forgive empty architecture. As long as it stands crewed and humming, the surrounding blocks remember who collects the night's tithe.

Fixers Lair

Building · fixers lair

Fixers Lair

Cost: R:5 HP 7

Mod Tithe - While crewed: +3 Currency at Income I for every Cyber-Mod attached anywhere (your boards and opponents').

Every chrome graft pays the house.

About

Tourists see a structure. Syndicates see Fixers Lair: a living node in Code-Shamans's grip on Neo-London's map. In the districts haunted by violet astral static and whispered totem-code, their legend sticks to wet pavement. Field reports reduce their myth to one ugly sentence: While crewed: +3 Currency at Income I for every Cyber-Mod attached anywhere (your boards and opponents'). Street proverb still mutters: "Every chrome graft pays the house." As long as it stands crewed and humming, the surrounding blocks remember who collects the night's tithe.

Police Force

Building · incident containment

Police Force

Cost: R:5 HP 6

Hardened Perimeter - While built: at Confrontation start, roll police presence (🎲 0 none, 1 bribable, 2 unbribable). Unbribable skips Confrontation. Bribable: active player may pay 🎲 1-2 Currency per creature card on their field (excl. operators, max 8) to proceed; each other Police Force owner gains that same amount (briber who owns Police Force does not collect). While crewed: unlocks mercenary Orders from hand for all players (Order a Mercenary to attack a chosen enemy once this Confrontation). On Order resolve: Orderer +1 Influence, each Police Force owner +1 Currency; on kill, Orderer gains ATK+max HP Influence and each owner rolls 🎲 0-2 Currency.

Locks down enemy psychological positioning.

About

Tourists see a structure. Syndicates see Police Force: a living node in Code-Shamans's grip on Neo-London's map. In the districts haunted by violet astral static and whispered totem-code, their legend sticks to wet pavement. Field reports reduce their myth to one ugly sentence: While crewed: +1 DEF 🎲 when any of your cards are attacked (stacks with other Compliance Hubs). Street proverb still mutters: "Locks down enemy psychological positioning." As long as it stands crewed and humming, the surrounding blocks remember who collects the night's tithe.

Weaponry R&D

Building · weaponry rd

Weaponry R&D

Cost: R:5 HP 6

Use - Your Overlord and creatures roll +1 ATK die until end of turn. Building enters recovery for 1 turn. Usable during Manage or Confrontation.

Protects secret mental data from hackers.

About

Tourists see a structure. Syndicates see Vault of Whispers: a living node in Code-Shamans's grip on Neo-London's map. In the districts haunted by violet astral static and whispered totem-code, their legend sticks to wet pavement. Field reports reduce their myth to one ugly sentence: Your Overlord and creatures roll +1 ATK die until end of turn. Building enters recovery for 1 turn. Usable during Manage or Confrontation. Street proverb still mutters: "Protects secret mental data from hackers." As long as it stands crewed and humming, the surrounding blocks remember who collects the night's tithe.

Black Market

Building · black marketplace

Black Market

Cost: R:5 HP 5

Open Channel - Unique (only one Black Market in the game). While crewed: enables the Black Market trade stage for all players.

About

Black Market is architecture as warfare. Raised on contested turf, it anchors Code-Shamans's claim in steel, code, and ritual. In the districts haunted by violet astral static and whispered totem-code, their legend sticks to wet pavement. Field reports reduce their myth to one ugly sentence: Unique (only one Black Market in the game). While crewed: enables the Black Market trade stage for all players. Crew it or watch it go idle - Neo-London does not forgive empty architecture. As long as it stands crewed and humming, the surrounding blocks remember who collects the night's tithe.

Cyber-Mods · 10

Nanite Injectors ×2

Cyber-Mod

Nanite Injectors

Cost: R:3

Nanite Injectors - +1 ATK / +1 HP; attacks apply a corrosion damage-over-time effect for 2 turns.

About

Nanite Injectors is chrome for code-shamans. +1 ATK / +1 HP; attacks apply a corrosion damage-over-time effect for 2 turns.

Optic Targeting Matrix ×3

Cyber-Mod

Optic Targeting Matrix

Cost: R:3

Optic Targeting Matrix - +2 ATK; adds +1 Attack Dice roll when targeting units with active Cyber-Mods.

About

Optic Targeting Matrix is chrome for code-shamans. +2 ATK; adds +1 Attack Dice roll when targeting units with active Cyber-Mods.

Synapse Matrix ×5

Cyber-Mod

Synapse Matrix

Cost: R:3

Neural Chorus - Adjacent friendly creatures get +2 Attack and +2 HP.

Shared trance, shared strength.

About

Code-Shamans braid astral signal through nearby minds. The lattice hums - and the whole line hits harder, heals faster.

Events · 20

Bypass Injections ×3

Event · creature

Bypass Injections

Cost: R:2 Trigger: 2 Inf

Effect - Choose a friendly creature. Its next attack this turn ignores one DEF die / shield layer.

About

Bypass Injections is a code-shamans signature play. Choose a friendly creature. Its next attack this turn ignores one DEF die / shield layer.

Root Access ×2

Event · creature

Root Access

Cost: R:2 Trigger: 2 Inf

Effect - Choose a friendly creature. Copy 1 Cyber-Mod from an enemy unit and attach it to that creature for free.

About

Root Access is a code-shamans signature play. Choose a friendly creature. Copy 1 Cyber-Mod from an enemy unit and attach it to that creature for free.

System Reformat ×2

Event · faction

System Reformat

Trigger: 2 Inf

Effect - Remove all status effects, Cyber-Mods, and attached Creature Events from a single creature.

About

System Reformat is a code-shamans signature play. Remove all status effects, Cyber-Mods, and attached Creature Events from a single creature.

Zero-Day Exploit ×3

Event · faction

Zero-Day Exploit

Trigger: 2 Inf

Effect - Bypass target unit's entire Defense roll and deal 4 direct true damage.

About

Zero-Day Exploit is a code-shamans signature play. Bypass target unit's entire Defense roll and deal 4 direct true damage.

Lockdown ×5

Event · faction

Lockdown

Trigger: 2 Inf

Effect - Choose an enemy building. It enters Recover for 2 turns.

Seal the altar. Mute the signal.

About

Code-Shamans bind a site in astral quarantine. Crew cannot work it until the ward decays.

Cutout ×5

Event · creature

Cutout

Cost: R:2 Trigger: 2 Inf

Effect - Choose an enemy attacking creature. Cancel that attack (remove it from the queue).

Pull the plug mid-swing.

About

Code-Shamans sever the attacker's intent at the spine. The body still moves; the strike never commits.