NeoWars
Decks / The Corp-Vamps

Vampires / Lords

The Corp-Vamps

Elite suit-and-tie executives ruling from high-rise penthouses. They view NeoLondon's population as livestock and data points.

Control and Taxing - manipulate resources, siphon life-energy, hide behind Subsidized Shields.

overlord
3
champion
5
edge runner
14
building
7
event
5
incident
3
cyber mod
4
mercenary
4
Deck Total
45

Overlords · 3

CEO Jonathan "The Vein" Cross

Overlord · production

CEO Jonathan "The Vein" Cross

Free ATK 3 HP 15

Grants a passive multiplier to Resource income at the start of every Upkeep Stage.

Corporate Buyout - Spend 4 Resources to force an opponent to surrender a minor building or asset.

Master of corporate blood-harvesting and infinite output.

CFO Malakor "Black-Ledger" Gray

Overlord · capital

CFO Malakor "Black-Ledger" Gray

Free ATK 2 HP 15

Grants a passive multiplier to Currency income at the start of every Upkeep Stage.

Liquid Siphon - Siphon 2 Currency directly from a neighboring player's treasury pool.

The phantom accountant who bleeds competitor treasuries dry.

Director Vespera "Sovereign" Vance

Overlord · political

Director Vespera "Sovereign" Vance

Free ATK 2 HP 15

Grants a passive multiplier to Influence income at the start of every Upkeep Stage.

Political Chokehold - Spend 3 Influence to force a target opponent to discard a random card.

Queen of high-society extortion and political leverage.

Champions · 5

Apex Managing Director: Lord Valerius

Champion · unique

Apex Managing Director: Lord Valerius

I 3 C 3 ATK 4 HP 7

Executive Tax - Whenever an opponent declares an attack, they must pay 1 Currency or take 1 unmitigated damage.

A towering executive whose presence freezes opposition.

Director of Hostile Acquisitions

Champion · unique

Director of Hostile Acquisitions

I 3 C 3 ATK 4 HP 7

Asset Requisition - When this unit destroys an enemy building through combat, gain resources equal to half its build cost.

Shatters enemy infrastructure and redirects feeds.

Head of Security: "Golgotha" Vane

Champion · unique

Head of Security: "Golgotha" Vane

I 2 C 4 ATK 3 HP 10

Aegis Wall - Enemy attacks targeting your Overlord or adjacent buildings must target Golgotha first.

A colossal cyber-enforcer in blood-plated armor.

Inquisitor-General Xenia

Champion · unique

Inquisitor-General Xenia

I 4 C 2 ATK 3 HP 6

Injunction - Once per turn, choose an enemy unit. It cannot attack or use abilities during its next activation.

Freezes enemy units permanently via lethal digital injunctions.

The Board's Phantom: Nocturne

Champion · unique

The Board's Phantom: Nocturne

I 4 C 4 ATK 5 HP 5

Phase - Strike - Can bypass standard frontline defenders to target enemy units or Buildings directly.

An elite assassin-executive who phase-shifts past counter-measures.

Edge-Runners · 14

Blood Enforcers ×6

Edge-Runner · non unique

Blood Enforcers

C 2 ATK 2 HP 3

Can be allocated to man Passive Extortion buildings.

Elite corporate security thugs in bespoke body armor.

Blood Punks ×4

Edge-Runner · non unique

Blood Punks

C 1 ATK 2 HP 2

Low - cost fodder used to flood the lower tiers of the Turf and absorb early hits.

Expendable street trash wired into the penthouse mainframe.

Ghoul-Class Sifters ×4

Edge-Runner · non unique

Ghoul-Class Sifters

C 1 ATK 1 HP 2

Generates +1 Influence when successfully assigned to secure a district.

Low-tier administrative vampires harvesting street-level digital vitae.

Buildings · 7

Apex Black-Bourse

Building · black marketplace

Apex Black-Bourse

R 4 HP 5

Open Bourse - Permanently lowers the deployment cost of all cards by 1 Currency (minimum of 1).

Crypt-Zero Cold Storage

Building · booster

Crypt-Zero Cold Storage

R 3 HP 6

Vault Security - Shields a portion of your resource pools from being plundered during enemy Raids.

Obsidian Apex Citadel

Building · booster

Obsidian Apex Citadel

R 5 HP 8

Internal Amplification - Permanently increases baseline passive Resource production by +2 during the Upkeep Stage.

Panopticon Restraint Bastion

Building · compliance hub

Panopticon Restraint Bastion

R 4 HP 6

Lockdown - Restricts enemy movement vectors across adjacent turf sectors and siphons output.

Sanguine Data-Siphon Nexus

Building · passive extortion

Sanguine Data-Siphon Nexus

R 4 HP 6

Extortion - Automatically drains 1 Currency and 1 Influence from neighboring players each Upkeep Stage. Requires 1 Edge-Runner.

Symbiote Syndicate Spire

Building · joint venture

Symbiote Syndicate Spire

R 5 HP 6

Co - Creation - Links operations with a target neighboring player to co-create raw Resources, split evenly. Requires Edge-Runners.

Vampiric Aegis Grid

Building · booster

Vampiric Aegis Grid

R 4 HP 7

Shielding Field - Grants all friendly units +1 defense die during combat confrontations.

Events · 5

Asset Freeze

Event

Asset Freeze

I 4

Halts an opponent's resource generation entirely for a single turn.

Audit Execution

Event

Audit Execution

I 3

Forces an opponent to reveal their hand and discard one high-value asset of your choice.

Corporate Immunity Shield

Event

Corporate Immunity Shield

I 2

Instantly deploys an emergency energy barrier to completely negate an incoming attack.

Hostile Takeover

Event

Hostile Takeover

I 3

Forces an opponent to surrender a minor building asset or hand over 3 Currency immediately.

Sovereign Extraction Protocol

Event

Sovereign Extraction Protocol

I 2

Rescues a targeted Corp - Vamp unit from lethal destruction by paying out 2 Currency.

Incidents · 3

Market Crash

Incident

Market Crash

Free

An economic shock that slashes Currency pools across all players at the table simultaneously by 50%.

The Night of Long Knives

Incident

The Night of Long Knives

Free

Forces the active player to immediately swap their active Overlord or lose half their Resource pool.

Whistleblower Leak

Incident

Whistleblower Leak

Free

Triggers a public data spill that instantly drains 3 Influence as public trust plummets.

Cyber-Mods · 4

Adrenaline-Sanguis Injectors

Cyber-Mod

Adrenaline-Sanguis Injectors

R 2

Attached unit gains an extra movement/action vector during the Confrontation Stage.

Monomolecular Apex Scalpel

Cyber-Mod

Monomolecular Apex Scalpel

R 3

Attached unit gains +2 Attack and permanently pierces through 1 point of enemy armor/shields.

Sub-Dermal Chitin-Mesh

Cyber-Mod

Sub-Dermal Chitin-Mesh

R 2

Attached unit gains +3 Max Health and hardens against heavy ballistic and net-strike vectors.

Vampiric Neural Tap

Cyber-Mod

Vampiric Neural Tap

R 3

Whenever the attached unit successfully damages an enemy in combat, siphon 1 resource of your choice.

Mercenaries · 4

Razor Kane, Contract Blade

Mercenary · raid specialist

Razor Kane, Contract Blade

C 3 ATK 4 HP 4

Clean Extract - When this unit deals damage during a successful Raid, steal 1 additional Currency.

Paid in advance. Loyal until the wire clears.

Bulwark-7 Bodyguard Frame

Mercenary · bodyguard

Bulwark-7 Bodyguard Frame

C 4 ATK 2 HP 8

Hired Shield - Attacks targeting your Overlord must target Bulwark-7 first while it is on the field.

A walking NDA with hydraulic fists.

Ledger Finch, Black-Market Broker

Mercenary · trader

Ledger Finch, Black-Market Broker

C 2 ATK 1 HP 3

Street Exchange - Once per turn during Market Stage, you may convert 2 of one pool into 1 of another (Resources, Influence, or Currency).

Every faction's weakness is someone else's invoice.

Breach Mole, Demolitions Decker

Mercenary · demolitions

Breach Mole, Demolitions Decker

C 3 ATK 3 HP 3

Structural Charge - When attacking Buildings, this unit deals +2 damage and ignores 1 structural shield.

Architecture is just a login screen with load-bearing walls.