NeoWars
Decks / Chrono-Elves

High Elves

Chrono-Elves

Genetics-obsessed aristocrats using extreme cybernetics and time-dilation tech for artificial immortality.

Speed and Combo - extra actions, turn-order manipulation, high-precision strikes.

overlord
3
champion
5
edge runner
14
building
7
event
5
incident
3
cyber mod
4
mercenary
4
Deck Total
45

Overlords · 3

CFO Valerius Prime

Overlord · capital

CFO Valerius Prime

Free ATK 2 HP 15

Speeds up financial compounding.

Chronos - Cash - Instantly double minor currency outputs for one turn.

Eon-Lord Celestine

Overlord · production

Eon-Lord Celestine

Free ATK 3 HP 15

Accelerates action resource acquisition.

Time - Dilation - Take an extra micro-action during your turn.

Matriarch Aethelgard

Overlord · political

Matriarch Aethelgard

Free ATK 2 HP 15

Boosts elite diplomatic execution.

Precognition - View the top card of any deck.

Champions · 5

Apex Blade: Swift-Dawn Elidyr

Champion · unique

Apex Blade: Swift-Dawn Elidyr

I 3 C 3 ATK 5 HP 6

Strikes twice per combat phase due to temporal displacement.

Chrono-Weaver Lyanna

Champion · unique

Chrono-Weaver Lyanna

I 4 C 2 ATK 3 HP 6

Manipulates the initiative order to let friendly units strike first.

Director of Temporal Assets

Champion · unique

Director of Temporal Assets

I 3 C 3 ATK 4 HP 7

Rewinds minor damage taken by infrastructure each turn.

Master of the Eighth Second

Champion · unique

Master of the Eighth Second

I 4 C 4 ATK 6 HP 5

Executes precision high - damage takedowns before enemies can react.

The Quantum Knight

Champion · unique

The Quantum Knight

I 2 C 4 ATK 4 HP 8

Exists in two micro - states at once, granting double defense parameters.

Edge-Runners · 14

Aether-Punks ×4

Edge-Runner · non unique

Aether-Punks

C 1 ATK 2 HP 1

No ability text.

Expendable modified thralls accelerated by stims.

Flash-Blade Nobles ×6

Edge-Runner · non unique

Flash-Blade Nobles

C 2 ATK 3 HP 2

No ability text.

Elite aristocrat duelists moving at hyper-velocity.

Quantum-Sifters ×4

Edge-Runner · non unique

Quantum-Sifters

C 1 ATK 1 HP 2

Harvest historical data streams from temporal echoes.

Buildings · 7

Aether-Core Citadel

Building · booster

Aether-Core Citadel

R 5 HP 8

Massive output multiplier building.

Chronal Shield Generator

Building · booster

Chronal Shield Generator

R 4 HP 7

Slows incoming enemy projectiles to a crawl.

High-Aether Bourse

Building · black marketplace

High-Aether Bourse

R 4 HP 5

Trades advanced temporal hardware.

Stasis Lockdown Bastion

Building · compliance hub

Stasis Lockdown Bastion

R 4 HP 6

Freezes enemy movement in targeted sectors.

Syndicate Time-Grid

Building · joint venture

Syndicate Time-Grid

R 5 HP 6

Shares accelerated resource loops with partners.

Temporal-Siphon Spire

Building · passive extortion

Temporal-Siphon Spire

R 4 HP 6

Extorts temporal assets from slower - moving rivals.

Vault of Ages

Building · booster

Vault of Ages

R 3 HP 6

Safeguards historical data reserves.

Events · 5

Accelerated Protocol

Event

Accelerated Protocol

I 2

Deploy 1 Edge-Runner from your hand at -1 Currency (minimum 1). It enters exhausted and cannot attack this turn.

The schedule moves; flesh follows.

Chrono-Shift

Event

Chrono-Shift

I 3

Swap initiative order between you and target opponent for the rest of this round.

Who strikes first is a matter of calendar fraud.

Preemptive Strike

Event

Preemptive Strike

I 4

Deal 3 damage to target enemy unit before Confrontation begins. If it is destroyed, gain 1 Currency.

The wound arrives before the warning.

Temporal Reversal

Event

Temporal Reversal

I 2

Undo up to 3 damage dealt to a friendly Building or unit this turn.

A bruise that never learned it existed.

Time-Dilation Burst

Event

Time-Dilation Burst

I 3

Target friendly unit gains an extra attack this Confrontation Stage. It cannot attack again next turn.

One perfect second, then the debt comes due.

Incidents · 3

Paradox Cascade

Incident

Paradox Cascade

Free

on draw: You cannot play Events this turn. Draw an extra card at End Step instead.

Cause and effect argue until neither works.

Temporal Rift

Incident

Temporal Rift

Free

on draw: All players skip their Market & Deployment Stage this round. Confrontation still occurs.

The market freezes mid-handshake.

Timeline Collapse

Incident

Timeline Collapse

Free

on draw: Each player returns their most recently deployed unit to hand if able, refunding half its Currency cost (rounded down).

That hire never quite happened.

Cyber-Mods · 4

Neural Overclock

Cyber-Mod

Neural Overclock

R 3

Attached unit gains +1 Attack and acts first in its combat lane each Confrontation Stage.

Thoughts arrive early. Mercy does not.

Phase-Stim Injectors

Cyber-Mod

Phase-Stim Injectors

R 3

Once per turn during Tactical Stage, attached unit may move or redeploy without spending an action.

Position is a suggestion to those who own time.

Sub-Dermal Chrono-Weave

Cyber-Mod

Sub-Dermal Chrono-Weave

R 2

Attached unit gains +2 Health. Once per turn, reduce incoming damage by 1.

Impact delayed until it forgets to land.

Tachyon Blades

Cyber-Mod

Tachyon Blades

R 4

Attached unit gains +2 Attack. Excess damage after destroying a unit carries to an adjacent enemy unit (once per attack).

The cut finishes before steel cools.

Mercenaries · 4

Razor Kane, Contract Blade

Mercenary · raid specialist

Razor Kane, Contract Blade

C 3 ATK 4 HP 4

Clean Extract - When this unit deals damage during a successful Raid, steal 1 additional Currency.

Paid in advance. Loyal until the wire clears.

Bulwark-7 Bodyguard Frame

Mercenary · bodyguard

Bulwark-7 Bodyguard Frame

C 4 ATK 2 HP 8

Hired Shield - Attacks targeting your Overlord must target Bulwark-7 first while it is on the field.

A walking NDA with hydraulic fists.

Ledger Finch, Black-Market Broker

Mercenary · trader

Ledger Finch, Black-Market Broker

C 2 ATK 1 HP 3

Street Exchange - Once per turn during Market Stage, you may convert 2 of one pool into 1 of another (Resources, Influence, or Currency).

Every faction's weakness is someone else's invoice.

Breach Mole, Demolitions Decker

Mercenary · demolitions

Breach Mole, Demolitions Decker

C 3 ATK 3 HP 3

Structural Charge - When attacking Buildings, this unit deals +2 damage and ignores 1 structural shield.

Architecture is just a login screen with load-bearing walls.