Overlord · capital
CFO Valerius Prime
Speeds up financial compounding.
Chronos - Cash - Instantly double minor currency outputs for one turn.
High Elves
Genetics-obsessed aristocrats using extreme cybernetics and time-dilation tech for artificial immortality.
Speed and Combo - extra actions, turn-order manipulation, high-precision strikes.
Overlord · capital
Speeds up financial compounding.
Chronos - Cash - Instantly double minor currency outputs for one turn.
Overlord · production
Accelerates action resource acquisition.
Time - Dilation - Take an extra micro-action during your turn.
Overlord · political
Boosts elite diplomatic execution.
Precognition - View the top card of any deck.
Champion · unique
Strikes twice per combat phase due to temporal displacement.
Champion · unique
Manipulates the initiative order to let friendly units strike first.
Champion · unique
Rewinds minor damage taken by infrastructure each turn.
Champion · unique
Executes precision high - damage takedowns before enemies can react.
Champion · unique
Exists in two micro - states at once, granting double defense parameters.
×4
Edge-Runner · non unique
No ability text.
Expendable modified thralls accelerated by stims.
×6
Edge-Runner · non unique
No ability text.
Elite aristocrat duelists moving at hyper-velocity.
×4
Edge-Runner · non unique
Harvest historical data streams from temporal echoes.
Building · booster
Massive output multiplier building.
Building · booster
Slows incoming enemy projectiles to a crawl.
Building · black marketplace
Trades advanced temporal hardware.
Building · compliance hub
Freezes enemy movement in targeted sectors.
Building · joint venture
Shares accelerated resource loops with partners.
Building · passive extortion
Extorts temporal assets from slower - moving rivals.
Building · booster
Safeguards historical data reserves.
Event
Deploy 1 Edge-Runner from your hand at -1 Currency (minimum 1). It enters exhausted and cannot attack this turn.
The schedule moves; flesh follows.
Event
Swap initiative order between you and target opponent for the rest of this round.
Who strikes first is a matter of calendar fraud.
Event
Deal 3 damage to target enemy unit before Confrontation begins. If it is destroyed, gain 1 Currency.
The wound arrives before the warning.
Event
Undo up to 3 damage dealt to a friendly Building or unit this turn.
A bruise that never learned it existed.
Event
Target friendly unit gains an extra attack this Confrontation Stage. It cannot attack again next turn.
One perfect second, then the debt comes due.
Incident
on draw: You cannot play Events this turn. Draw an extra card at End Step instead.
Cause and effect argue until neither works.
Incident
on draw: All players skip their Market & Deployment Stage this round. Confrontation still occurs.
The market freezes mid-handshake.
Incident
on draw: Each player returns their most recently deployed unit to hand if able, refunding half its Currency cost (rounded down).
That hire never quite happened.
Cyber-Mod
Attached unit gains +1 Attack and acts first in its combat lane each Confrontation Stage.
Thoughts arrive early. Mercy does not.
Cyber-Mod
Once per turn during Tactical Stage, attached unit may move or redeploy without spending an action.
Position is a suggestion to those who own time.
Cyber-Mod
Attached unit gains +2 Health. Once per turn, reduce incoming damage by 1.
Impact delayed until it forgets to land.
Cyber-Mod
Attached unit gains +2 Attack. Excess damage after destroying a unit carries to an adjacent enemy unit (once per attack).
The cut finishes before steel cools.
Mercenary · raid specialist
Clean Extract - When this unit deals damage during a successful Raid, steal 1 additional Currency.
Paid in advance. Loyal until the wire clears.
Mercenary · bodyguard
Hired Shield - Attacks targeting your Overlord must target Bulwark-7 first while it is on the field.
A walking NDA with hydraulic fists.
Mercenary · trader
Street Exchange - Once per turn during Market Stage, you may convert 2 of one pool into 1 of another (Resources, Influence, or Currency).
Every faction's weakness is someone else's invoice.
Mercenary · demolitions
Structural Charge - When attacking Buildings, this unit deals +2 damage and ignores 1 structural shield.
Architecture is just a login screen with load-bearing walls.
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