Overlord · capital
CFO Skrag
Maximizes scrap metal and currency flow.
Scrap - Plunder - Loot extra currency from debris fields.
Orcs / Goblins
Heavy-hitting street enforcers who replace flesh with steel, pneumatic limbs, and weaponized implants.
Overwhelm and Momentum - massive attack, pierce shields, gain power from damage taken.
Overlord · capital
Maximizes scrap metal and currency flow.
Scrap - Plunder - Loot extra currency from debris fields.
Overlord · political
Enhances street cred and raw influence.
Intimidate - Force an enemy unit to cower and lose its turn.
Overlord · production
Boosts heavy structural resource gathering.
Smash Protocol - Destroy an adjacent minor obstacle instantly.
Champion · unique
Smashes straight through shields using raw blunt force.
Champion · unique
Massive mechanical monster that gains attack power the more damage it takes.
Champion · unique
Repairs damaged mechanical units and buildings mid-battle.
Champion · unique
An unstoppable wall of pneumatic steel and rotating blades.
Champion · unique
Rolls over lower - tier defenses with heavy vehicular momentum.
×6
Edge-Runner · non unique
No ability text.
Heavy front-line enforcers with cybernetic muscle.
×4
Edge-Runner · non unique
No ability text.
Fast shock troopers armed with hydraulic impact tools.
×4
Edge-Runner · non unique
Scavenge battlefield debris for fast resources.
Building · compliance hub
Crushes dissent with automated defense turrets.
Building · black marketplace
Trades raw metal for heavy ordinance.
Building · booster
Massive structural engine driving heavy manufacturing.
Building · booster
Hardened bunker protecting raw materials.
Building · booster
Projects heavy kinetic deflection fields.
Building · passive extortion
Pillage scrap and resources from neighboring sectors.
Building · joint venture
Co - produces heavy chassis components with partners.
Event
Target friendly unit breaks through blockers this attack. If it deals damage to an Overlord, steal 2 Currency.
Doors are optional.
Event
Target friendly unit or Building gains +3 Health until end of turn and +1 defense die.
Weld first. Think later.
Event
Target friendly unit gains +3 Attack this turn. It cannot defend until your next Upkeep.
Pistons scream. Armor waits its turn.
Event
Deal 4 damage to target Building. Ignore 1 point of structural armor/shields.
Architecture is just scrap that hasn't learned yet.
Event
All friendly Edge-Runners gain +2 Attack this Confrontation Stage. They take 1 damage at End Step.
The mob finds its voice in metal.
Incident
on draw: Deal 2 damage to your Overlord and 1 damage to each of your Edge-Runners.
Pressure finds the weakest weld.
Incident
on draw: All players' Buildings take 2 structural damage. Mecha-Ork Buildings take only 1.
The skyline glows the wrong color.
Incident
on draw: You lose 3 Resources. Gain 2 Currency from salvage.
The pile eats the warehouse and pays you in coins.
Cyber-Mod
Whenever attached unit takes damage, it gains +1 Attack permanently (max +3 from this mod).
Pain is just another throttle.
Cyber-Mod
Attached unit gains +2 Attack and pierces 2 armor/shields.
Shields are just louder scrap.
Cyber-Mod
Attached unit gains +4 Health and -1 Attack.
You become the wall.
Cyber-Mod
Attached unit gains +3 Attack. Reduce its Health by 1 (minimum 1).
More punch. Less patience for flesh.
Mercenary · raid specialist
Clean Extract - When this unit deals damage during a successful Raid, steal 1 additional Currency.
Paid in advance. Loyal until the wire clears.
Mercenary · bodyguard
Hired Shield - Attacks targeting your Overlord must target Bulwark-7 first while it is on the field.
A walking NDA with hydraulic fists.
Mercenary · trader
Street Exchange - Once per turn during Market Stage, you may convert 2 of one pool into 1 of another (Resources, Influence, or Currency).
Every faction's weakness is someone else's invoice.
Mercenary · demolitions
Structural Charge - When attacking Buildings, this unit deals +2 damage and ignores 1 structural shield.
Architecture is just a login screen with load-bearing walls.
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