They refuse to stay scrap-heap underdogs. Every pneumatic limb, every weaponized implant, is another bet that Orks can climb - out of the gutters, into Neo-London's power map, and keep climbing no matter how much chrome it costs.
CEO Skragg burns with passion to lead the Orks into a better world. He loves gambling, thirsts for power the way Orks always have, and turns both vices into strategy: high stakes, hard hits, never fold. Mek-Queen Gristle greases the politics of the climb - deals, upgrades, and scrap alliances that keep the tribe rising. War-Boss Iron-Jaw keeps the forges screaming, feeding the war machine so momentum never dies.
They overwhelm with massive attack, pierce shields, and grow stronger from damage taken. Persistence is the doctrine. Ambition is the fuel. The street learns their names in sparks and scrap-oil incense.