NeoWars
Decks / Bio-Druids

Druids / Biohackers

Bio-Druids

Radical biohackers rewriting DNA mid-battle with CRISPR and combat stims. They choose chitin over chrome.

Healing and Shapeshifting - massive HP, regeneration, Adaptation stat shifts.

overlord
3
champion
5
edge runner
14
building
7
event
5
incident
3
cyber mod
4
mercenary
4
Deck Total
45

Overlords · 3

Arch-Biologist Yvaine

Overlord · production

Arch-Biologist Yvaine

Free ATK 2 HP 16

Accelerates biological growth and biomass creation.

Rapid Regeneration - Heal 3 damage from any friendly unit.

CFO Varis

Overlord · capital

CFO Varis

Free ATK 2 HP 15

Generates profit from synthetic bio-patents.

Bio - Harvest - Extract resources from organic waste.

Matriarch of the Spore

Overlord · political

Matriarch of the Spore

Free ATK 2 HP 15

Increases bio-influence over the population.

Spore Cloud - Blind target enemy unit for a turn.

Champions · 5

Apex Chitin-Beast: Goliatha

Champion · unique

Apex Chitin-Beast: Goliatha

I 3 C 3 ATK 4 HP 10

Adapts its armor plating dynamically to counter incoming attack types.

Director of Bio-Acquisitions

Champion · unique

Director of Bio-Acquisitions

I 3 C 3 ATK 4 HP 8

Extracts biomass from defeated enemy units to bolster defenses.

Master Gene-Weaver Kaelen

Champion · unique

Master Gene-Weaver Kaelen

I 4 C 2 ATK 3 HP 8

Rewrites allied DNA mid - battle to grant temporary combat mutations.

Primal Bio-Titan

Champion · unique

Primal Bio-Titan

I 4 C 4 ATK 6 HP 12

A towering mass of engineered muscle and hardened chitin armor.

The Symbiotic Horror

Champion · unique

The Symbiotic Horror

I 2 C 4 ATK 5 HP 9

Regenerates health rapidly at the start of every turn phase.

Edge-Runners · 14

Chitin-Guard Mutates ×6

Edge-Runner · non unique

Chitin-Guard Mutates

C 2 ATK 2 HP 5

No ability text.

Tough front-line units featuring thick bio-armor.

Feral Bio-Thralls ×4

Edge-Runner · non unique

Feral Bio-Thralls

C 1 ATK 2 HP 2

No ability text.

Expendable mutated street fighters infused with combat stims.

Spore-Gatherers ×4

Edge-Runner · non unique

Spore-Gatherers

C 1 ATK 1 HP 3

Harvest organic compounds and chemical stimulants.

Buildings · 7

Bio-Market Bourse

Building · black marketplace

Bio-Market Bourse

R 4 HP 6

Trades illegal genetic samples for currency.

Bio-Mass Siphon Nexus

Building · passive extortion

Bio-Mass Siphon Nexus

R 4 HP 7

Extorts organic energy from neighboring sectors.

Chitin-Vault

Building · booster

Chitin-Vault

R 3 HP 7

Hardened organic repository protecting resources.

Panopticon Spore Bastion

Building · compliance hub

Panopticon Spore Bastion

R 4 HP 7

Releases regulatory spores that restrict enemy movement.

Spore-Core Citadel

Building · booster

Spore-Core Citadel

R 5 HP 9

Massive bio - dome driving biological growth multipliers.

Symbiotic Aegis Membrane

Building · booster

Symbiotic Aegis Membrane

R 4 HP 8

Living shield wall that absorbs and dampens impact forces.

Syndicate Bio-Spire

Building · joint venture

Syndicate Bio-Spire

R 5 HP 7

Shares engineered organic resources with partners.

Events · 5

Adrenaline Surge

Event

Adrenaline Surge

I 2

Heal 3 Health on target friendly unit. It may attack even if it entered play this turn.

The body remembers tomorrow early.

Bio-Mutation

Event

Bio-Mutation

I 3

Swap Attack and Health values of target friendly unit until your next Upkeep (minimum 1 each).

Muscle becomes shell. Shell becomes muscle.

CRISPR Overload

Event

CRISPR Overload

I 3

Target friendly unit gains +2 Attack and +2 Health until end of turn, then takes 1 damage.

Evolution with the safety rails cut.

Rapid Regeneration

Event

Rapid Regeneration

I 2

Heal 2 Health on each friendly unit and Building you control.

The turf itself knits closed.

Spore Blast

Event

Spore Blast

I 4

Deal 2 damage to all enemy units in a target sector. Heal 1 Health on your Overlord.

Beauty that chokes.

Incidents · 3

Bio-Dome Collapse

Incident

Bio-Dome Collapse

Free

on draw: Your Buildings take 3 total structural damage distributed as you choose. Gain 3 Resources from salvage biomass.

Greenhouse to compost in one breath.

Genetic Mutation

Incident

Genetic Mutation

Free

on draw: Choose one friendly Edge-Runner: permanently +1 Attack OR +2 Health, then discard another Edge-Runner from hand if able.

Improvement has a body count.

Pathogen Outbreak

Incident

Pathogen Outbreak

Free

on draw: All units (yours and opponents') take 1 damage. Bio-Druid units heal 1 instead.

The air chooses sides.

Cyber-Mods · 4

Adrenaline Glands

Cyber-Mod

Adrenaline Glands

R 3

Attached unit gains +2 Attack. At Upkeep, heal 1 Health on it.

Fight chemistry on a timer.

CRISPR Splicers

Cyber-Mod

CRISPR Splicers

R 4

Once per turn at Upkeep, Adapt: give attached unit +1 Attack or +1 Health until end of turn (your choice).

Rewrite the self between breaths.

Chitin-Mesh Skin

Cyber-Mod

Chitin-Mesh Skin

R 2

Attached unit gains +4 Health and +1 defense die.

Armor that grew there on purpose.

Regenerative Nodes

Cyber-Mod

Regenerative Nodes

R 3

Attached unit gains +2 Health. When it would be destroyed, heal it to 2 Health instead (once per game for this attachment).

Death files a complaint and waits.

Mercenaries · 4

Razor Kane, Contract Blade

Mercenary · raid specialist

Razor Kane, Contract Blade

C 3 ATK 4 HP 4

Clean Extract - When this unit deals damage during a successful Raid, steal 1 additional Currency.

Paid in advance. Loyal until the wire clears.

Bulwark-7 Bodyguard Frame

Mercenary · bodyguard

Bulwark-7 Bodyguard Frame

C 4 ATK 2 HP 8

Hired Shield - Attacks targeting your Overlord must target Bulwark-7 first while it is on the field.

A walking NDA with hydraulic fists.

Ledger Finch, Black-Market Broker

Mercenary · trader

Ledger Finch, Black-Market Broker

C 2 ATK 1 HP 3

Street Exchange - Once per turn during Market Stage, you may convert 2 of one pool into 1 of another (Resources, Influence, or Currency).

Every faction's weakness is someone else's invoice.

Breach Mole, Demolitions Decker

Mercenary · demolitions

Breach Mole, Demolitions Decker

C 3 ATK 3 HP 3

Structural Charge - When attacking Buildings, this unit deals +2 damage and ignores 1 structural shield.

Architecture is just a login screen with load-bearing walls.