Overlord · production
Arch-Biologist Yvaine
Accelerates biological growth and biomass creation.
Rapid Regeneration - Heal 3 damage from any friendly unit.
Druids / Biohackers
Radical biohackers rewriting DNA mid-battle with CRISPR and combat stims. They choose chitin over chrome.
Healing and Shapeshifting - massive HP, regeneration, Adaptation stat shifts.
Overlord · production
Accelerates biological growth and biomass creation.
Rapid Regeneration - Heal 3 damage from any friendly unit.
Overlord · capital
Generates profit from synthetic bio-patents.
Bio - Harvest - Extract resources from organic waste.
Overlord · political
Increases bio-influence over the population.
Spore Cloud - Blind target enemy unit for a turn.
Champion · unique
Adapts its armor plating dynamically to counter incoming attack types.
Champion · unique
Extracts biomass from defeated enemy units to bolster defenses.
Champion · unique
Rewrites allied DNA mid - battle to grant temporary combat mutations.
Champion · unique
A towering mass of engineered muscle and hardened chitin armor.
Champion · unique
Regenerates health rapidly at the start of every turn phase.
×6
Edge-Runner · non unique
No ability text.
Tough front-line units featuring thick bio-armor.
×4
Edge-Runner · non unique
No ability text.
Expendable mutated street fighters infused with combat stims.
×4
Edge-Runner · non unique
Harvest organic compounds and chemical stimulants.
Building · black marketplace
Trades illegal genetic samples for currency.
Building · passive extortion
Extorts organic energy from neighboring sectors.
Building · booster
Hardened organic repository protecting resources.
Building · compliance hub
Releases regulatory spores that restrict enemy movement.
Building · booster
Massive bio - dome driving biological growth multipliers.
Building · booster
Living shield wall that absorbs and dampens impact forces.
Building · joint venture
Shares engineered organic resources with partners.
Event
Heal 3 Health on target friendly unit. It may attack even if it entered play this turn.
The body remembers tomorrow early.
Event
Swap Attack and Health values of target friendly unit until your next Upkeep (minimum 1 each).
Muscle becomes shell. Shell becomes muscle.
Event
Target friendly unit gains +2 Attack and +2 Health until end of turn, then takes 1 damage.
Evolution with the safety rails cut.
Event
Heal 2 Health on each friendly unit and Building you control.
The turf itself knits closed.
Event
Deal 2 damage to all enemy units in a target sector. Heal 1 Health on your Overlord.
Beauty that chokes.
Incident
on draw: Your Buildings take 3 total structural damage distributed as you choose. Gain 3 Resources from salvage biomass.
Greenhouse to compost in one breath.
Incident
on draw: Choose one friendly Edge-Runner: permanently +1 Attack OR +2 Health, then discard another Edge-Runner from hand if able.
Improvement has a body count.
Incident
on draw: All units (yours and opponents') take 1 damage. Bio-Druid units heal 1 instead.
The air chooses sides.
Cyber-Mod
Attached unit gains +2 Attack. At Upkeep, heal 1 Health on it.
Fight chemistry on a timer.
Cyber-Mod
Once per turn at Upkeep, Adapt: give attached unit +1 Attack or +1 Health until end of turn (your choice).
Rewrite the self between breaths.
Cyber-Mod
Attached unit gains +4 Health and +1 defense die.
Armor that grew there on purpose.
Cyber-Mod
Attached unit gains +2 Health. When it would be destroyed, heal it to 2 Health instead (once per game for this attachment).
Death files a complaint and waits.
Mercenary · raid specialist
Clean Extract - When this unit deals damage during a successful Raid, steal 1 additional Currency.
Paid in advance. Loyal until the wire clears.
Mercenary · bodyguard
Hired Shield - Attacks targeting your Overlord must target Bulwark-7 first while it is on the field.
A walking NDA with hydraulic fists.
Mercenary · trader
Street Exchange - Once per turn during Market Stage, you may convert 2 of one pool into 1 of another (Resources, Influence, or Currency).
Every faction's weakness is someone else's invoice.
Mercenary · demolitions
Structural Charge - When attacking Buildings, this unit deals +2 damage and ignores 1 structural shield.
Architecture is just a login screen with load-bearing walls.
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