Overlord · capital
CFO Vesper
Monetizes viral attention and digital streaming royalties.
Holo - Monetization - Generate currency from crowd engagement.
Sirens / Harpies / Changelings
Underground pop-idols, fixer bosses, and media moguls who brainwash the masses with psycho-acoustics and holograms.
Mind Control and Trickery - redirect attacks, copy abilities, temporary sway.
Overlord · capital
Monetizes viral attention and digital streaming royalties.
Holo - Monetization - Generate currency from crowd engagement.
Overlord · political
Magnifies public relations and political leverage.
Media Blackout - Suppress rival event cards.
Overlord · production
Broadcasts hypnotic influence across the city.
Psycho - Acoustic Pulse - Confuse an enemy unit, forcing it to skip targeting.
Champion · unique
Redirects incoming enemy attacks to hit their own allies via holo-trickery.
Champion · unique
Floods the city network with hypnotic frequencies, stunning all rivals.
Champion · unique
Takes control of minor enemy buildings through psycho-acoustic persuasion.
Champion · unique
Copies the special ability of an opposing character on the field.
Champion · unique
Charms enemy front - line units, preventing them from declaring attacks.
×6
Edge-Runner · non unique
No ability text.
Decoy-projecting security guards that confuse attackers.
×4
Edge-Runner · non unique
No ability text.
Brainwashed superfans acting as expendable shields.
×4
Edge-Runner · non unique
Harvest viewer data and public sentiment trends.
Building · black marketplace
Trades viral data - streams for capital assets.
Building · passive extortion
Extorts digital royalties and attention currency from neighbors.
Building · booster
Massive media broadcasting center multiplying influence.
Building · compliance hub
Broadcasts sub - audible compliance codes across local turf.
Building · booster
Dampens incoming physical attacks with sonic feedback.
Building · booster
Protects intellectual property and media reserves.
Building · joint venture
Links media channels with allied factions.
Event
Gain control of target enemy Building until end of turn. You gain its passive this Upkeep if not already resolved; it reverts after.
Sponsorship is just conquest with better lighting.
Event
Redirect the next attack targeting a friendly unit to another legal target of your choice (including the attacker).
The real one was three meters left.
Event
Target up to 2 enemy Edge-Runners. They cannot attack this turn and must block if able.
The chorus tells them where to stand.
Event
Steal 2 Influence from target opponent. They draw 1 card.
Bad press for them. Headline for you.
Event
Deal 1 damage to all enemy units. They lose abilities this Confrontation Stage.
A frequency that edits courage.
Incident
on draw: No player may play Events during the next Confrontation Stage.
Static owns the airwaves.
Incident
on draw: All players must Data-Scrap 1 card if able (discard for 1 Currency). Players with empty hands lose 1 Currency instead.
The crowd sells everything and runs.
Incident
on draw: You lose 3 Influence. Each opponent gains 1 Influence.
The clip escapes before legal does.
Cyber-Mod
Attached unit gains +2 Health. Once per turn, it cannot be targeted by enemy Events.
Hard to sue what you cannot frame.
Cyber-Mod
Once per turn, when attached unit deals damage, take control of target damaged enemy Edge-Runner until end of turn.
Loyalty installed at the wound.
Cyber-Mod
Attached unit gains +1 Attack. Enemy units adjacent to it get -1 Attack.
Confidence has a volume dial.
Cyber-Mod
Attached unit gains +2 Attack. When it attacks, deal 1 damage to an adjacent enemy unit.
Bass that rearranges ribs.
Mercenary · raid specialist
Clean Extract - When this unit deals damage during a successful Raid, steal 1 additional Currency.
Paid in advance. Loyal until the wire clears.
Mercenary · bodyguard
Hired Shield - Attacks targeting your Overlord must target Bulwark-7 first while it is on the field.
A walking NDA with hydraulic fists.
Mercenary · trader
Street Exchange - Once per turn during Market Stage, you may convert 2 of one pool into 1 of another (Resources, Influence, or Currency).
Every faction's weakness is someone else's invoice.
Mercenary · demolitions
Structural Charge - When attacking Buildings, this unit deals +2 damage and ignores 1 structural shield.
Architecture is just a login screen with load-bearing walls.
No cards match this filter.