NeoWars
Decks / Synth-Sirens

Sirens / Harpies / Changelings

Synth-Sirens

Underground pop-idols, fixer bosses, and media moguls who brainwash the masses with psycho-acoustics and holograms.

Mind Control and Trickery - redirect attacks, copy abilities, temporary sway.

overlord
3
champion
5
edge runner
14
building
7
event
5
incident
3
cyber mod
4
mercenary
4
Deck Total
45

Overlords · 3

CFO Vesper

Overlord · capital

CFO Vesper

Free ATK 1 HP 15

Monetizes viral attention and digital streaming royalties.

Holo - Monetization - Generate currency from crowd engagement.

Fixer-Lord Cassian

Overlord · political

Fixer-Lord Cassian

Free ATK 2 HP 15

Magnifies public relations and political leverage.

Media Blackout - Suppress rival event cards.

Pop-Idol Empress Lyra

Overlord · production

Pop-Idol Empress Lyra

Free ATK 2 HP 15

Broadcasts hypnotic influence across the city.

Psycho - Acoustic Pulse - Confuse an enemy unit, forcing it to skip targeting.

Champions · 5

Apex Hologram Star: Sirena

Champion · unique

Apex Hologram Star: Sirena

I 3 C 3 ATK 3 HP 6

Redirects incoming enemy attacks to hit their own allies via holo-trickery.

Broadcast Master Nyx

Champion · unique

Broadcast Master Nyx

I 4 C 4 ATK 5 HP 6

Floods the city network with hypnotic frequencies, stunning all rivals.

Director of Brand Acquisitions

Champion · unique

Director of Brand Acquisitions

I 3 C 3 ATK 4 HP 7

Takes control of minor enemy buildings through psycho-acoustic persuasion.

Master Fixer Kade

Champion · unique

Master Fixer Kade

I 4 C 2 ATK 3 HP 6

Copies the special ability of an opposing character on the field.

The Cyber-Siren Queen

Champion · unique

The Cyber-Siren Queen

I 2 C 4 ATK 4 HP 7

Charms enemy front - line units, preventing them from declaring attacks.

Edge-Runners · 14

Holo-Enforcers ×6

Edge-Runner · non unique

Holo-Enforcers

C 2 ATK 2 HP 3

No ability text.

Decoy-projecting security guards that confuse attackers.

Idol-Group Thralls ×4

Edge-Runner · non unique

Idol-Group Thralls

C 1 ATK 2 HP 1

No ability text.

Brainwashed superfans acting as expendable shields.

Media-Sifters ×4

Edge-Runner · non unique

Media-Sifters

C 1 ATK 1 HP 2

Harvest viewer data and public sentiment trends.

Buildings · 7

Black-Market Media Bourse

Building · black marketplace

Black-Market Media Bourse

R 4 HP 5

Trades viral data - streams for capital assets.

Broadcast Siphon Nexus

Building · passive extortion

Broadcast Siphon Nexus

R 4 HP 5

Extorts digital royalties and attention currency from neighbors.

Holo-Tower Citadel

Building · booster

Holo-Tower Citadel

R 5 HP 7

Massive media broadcasting center multiplying influence.

Panopticon Sound Bastion

Building · compliance hub

Panopticon Sound Bastion

R 4 HP 6

Broadcasts sub - audible compliance codes across local turf.

Psycho-Acoustic Shield Grid

Building · booster

Psycho-Acoustic Shield Grid

R 4 HP 6

Dampens incoming physical attacks with sonic feedback.

Secure Broadcast Vault

Building · booster

Secure Broadcast Vault

R 3 HP 6

Protects intellectual property and media reserves.

Symbiote Broadcast Spire

Building · joint venture

Symbiote Broadcast Spire

R 5 HP 6

Links media channels with allied factions.

Events · 5

Brand Takeover

Event

Brand Takeover

I 3

Gain control of target enemy Building until end of turn. You gain its passive this Upkeep if not already resolved; it reverts after.

Sponsorship is just conquest with better lighting.

Holo-Projector Burst

Event

Holo-Projector Burst

I 2

Redirect the next attack targeting a friendly unit to another legal target of your choice (including the attacker).

The real one was three meters left.

Mass Hypnosis

Event

Mass Hypnosis

I 4

Target up to 2 enemy Edge-Runners. They cannot attack this turn and must block if able.

The chorus tells them where to stand.

Media Spin

Event

Media Spin

I 2

Steal 2 Influence from target opponent. They draw 1 card.

Bad press for them. Headline for you.

Psycho-Sonic Wave

Event

Psycho-Sonic Wave

I 3

Deal 1 damage to all enemy units. They lose abilities this Confrontation Stage.

A frequency that edits courage.

Incidents · 3

Broadcast Jam

Incident

Broadcast Jam

Free

on draw: No player may play Events during the next Confrontation Stage.

Static owns the airwaves.

Public Panic

Incident

Public Panic

Free

on draw: All players must Data-Scrap 1 card if able (discard for 1 Currency). Players with empty hands lose 1 Currency instead.

The crowd sells everything and runs.

Viral Leak

Incident

Viral Leak

Free

on draw: You lose 3 Influence. Each opponent gains 1 Influence.

The clip escapes before legal does.

Cyber-Mods · 4

Holo-Camouflage Mesh

Cyber-Mod

Holo-Camouflage Mesh

R 2

Attached unit gains +2 Health. Once per turn, it cannot be targeted by enemy Events.

Hard to sue what you cannot frame.

Neural-Charm Implants

Cyber-Mod

Neural-Charm Implants

R 4

Once per turn, when attached unit deals damage, take control of target damaged enemy Edge-Runner until end of turn.

Loyalty installed at the wound.

Psycho-Acoustic Emitters

Cyber-Mod

Psycho-Acoustic Emitters

R 3

Attached unit gains +1 Attack. Enemy units adjacent to it get -1 Attack.

Confidence has a volume dial.

Sub-Dermal Subwoofers

Cyber-Mod

Sub-Dermal Subwoofers

R 3

Attached unit gains +2 Attack. When it attacks, deal 1 damage to an adjacent enemy unit.

Bass that rearranges ribs.

Mercenaries · 4

Razor Kane, Contract Blade

Mercenary · raid specialist

Razor Kane, Contract Blade

C 3 ATK 4 HP 4

Clean Extract - When this unit deals damage during a successful Raid, steal 1 additional Currency.

Paid in advance. Loyal until the wire clears.

Bulwark-7 Bodyguard Frame

Mercenary · bodyguard

Bulwark-7 Bodyguard Frame

C 4 ATK 2 HP 8

Hired Shield - Attacks targeting your Overlord must target Bulwark-7 first while it is on the field.

A walking NDA with hydraulic fists.

Ledger Finch, Black-Market Broker

Mercenary · trader

Ledger Finch, Black-Market Broker

C 2 ATK 1 HP 3

Street Exchange - Once per turn during Market Stage, you may convert 2 of one pool into 1 of another (Resources, Influence, or Currency).

Every faction's weakness is someone else's invoice.

Breach Mole, Demolitions Decker

Mercenary · demolitions

Breach Mole, Demolitions Decker

C 3 ATK 3 HP 3

Structural Charge - When attacking Buildings, this unit deals +2 damage and ignores 1 structural shield.

Architecture is just a login screen with load-bearing walls.