NeoWars
Decks / Synth-Sirens

Sirens / Harpies / Changelings

Synth-Sirens

Underground media moguls, fixer bosses, and pop-idols who brainwash the masses with psycho-acoustics and holograms.

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They weaponize the stage. Holograms and psycho-acoustic idols carry their influence through Neo-London's clubs, feeds, and alley speakers - media constructs that fight on their beat and rewrite loyalty mid-chorus.

CEO Vesper runs the empire like a chart: capital, contracts, and the brand that makes enemies dance. CTO Glen works the underground - favors, black-channel deals, and political sway that never makes the press kit. CMO Trina grows the roster: new idols, stolen talent, and production pipelines that keep the siren song flooding every block.

They redirect attacks, copy abilities, and sway the street until opponents fight on their stage. Mind control is the chorus. Trickery is the encore.

Mind Control and Trickery - redirect attacks, copy abilities, temporary sway.

overlord
3
champion
5
edge runner
5
mercenary
9
building
6
cyber mod
10
event
20
Deck Total
58

Overlords · 3

CEO Vesper

Overlord

CEO Vesper

HP 15

No ability text.

About

Among Synth-Sirens, CEO Vesper is the boardroom and the war room in one body, a commander the streets learn to fear by silhouette alone. In the districts haunted by synthwave glare and psycho-acoustic aftertaste, their legend sticks to wet pavement. Their ledger is written in influence, currency, and the quiet terror of those who still believe the city has laws.

CMO Trina

Overlord

CMO Trina

HP 15

No ability text.

About

Among Synth-Sirens, CMO Trina is the boardroom and the war room in one body, a commander the streets learn to fear by silhouette alone. In the districts haunted by synthwave glare and psycho-acoustic aftertaste, their legend sticks to wet pavement. Their ledger is written in influence, currency, and the quiet terror of those who still believe the city has laws.

CTO Glen

Overlord

CTO Glen

HP 15

No ability text.

About

CTO Glen rose through Synth-Sirens's inner circle as more than a figurehead - a living mandate etched into Neo-London's turf wars. In the districts haunted by synthwave glare and psycho-acoustic aftertaste, their legend sticks to wet pavement. Their ledger is written in influence, currency, and the quiet terror of those who still believe the city has laws.

Champions · 5

Hologram Star Sirena

Champion · unique

Hologram Star Sirena

Cost: I:4 C:5 ATK 1 HP 4

Active · Manage / Confrontation - Siren Song - Force 2 target enemy creature cards into Recovery Mode for 2 turns.

Using this ability marks this Champion recovering for 1 turn.

About

Whispers in Neo-London say Hologram Star Sirena was engineered for one purpose: to turn Synth-Sirens's ambitions into corpses and contracts. In the districts haunted by synthwave glare and psycho-acoustic aftertaste, their legend sticks to wet pavement. Field reports reduce their myth to one ugly sentence: Once per turn: gain +1 Influence. On the board they are singular - one body, one legend, and a trail of ruined contingencies behind them.

Broadcast Master Nyx

Champion · unique

Broadcast Master Nyx

Cost: I:4 C:5 ATK 1 HP 4

Active · Manage / Confrontation - Black Market Heist - Steal 3 Currency directly from an enemy player and draw 1 free Cyber-Mod from the Black Market deck if available.

Using this ability marks this Champion recovering for 1 turn.

About

Broadcast Master Nyx is not hired muscle. Inside Synth-Sirens, this champion is a doctrine given teeth, deployed when subtlety has already failed. In the districts haunted by synthwave glare and psycho-acoustic aftertaste, their legend sticks to wet pavement. Field reports reduce their myth to one ugly sentence: Once per turn: gain +1 Influence. On the board they are singular - one body, one legend, and a trail of ruined contingencies behind them.

Kade, The Fixer

Champion · unique

Kade, The Fixer

Cost: I:4 C:5 ATK 1 HP 4

Active · Manage / Confrontation - Seductive Sabotage - Force an enemy Edge-Runner to switch sides and operate a friendly Building slot for 1 turn.

Using this ability marks this Champion recovering for 1 turn.

About

Whispers in Neo-London say Kade, The Fixer was engineered for one purpose: to turn Synth-Sirens's ambitions into corpses and contracts. In the districts haunted by synthwave glare and psycho-acoustic aftertaste, their legend sticks to wet pavement. Field reports reduce their myth to one ugly sentence: Once per turn: gain +1 Influence. On the board they are singular - one body, one legend, and a trail of ruined contingencies behind them.

Pop Idol Mizuki

Champion · unique

Pop Idol Mizuki

Cost: I:4 C:5 ATK 1 HP 4

Active · Manage / Confrontation - Black Market Subsidies - Reduce Currency cost of all Black Market items and Police Bribes by 50% for 2 turns.

Using this ability marks this Champion recovering for 1 turn.

About

Pop Idol Mizuki is not hired muscle. Inside Synth-Sirens, this champion is a doctrine given teeth, deployed when subtlety has already failed. In the districts haunted by synthwave glare and psycho-acoustic aftertaste, their legend sticks to wet pavement. Field reports reduce their myth to one ugly sentence: Once per turn: gain +1 Influence. On the board they are singular - one body, one legend, and a trail of ruined contingencies behind them.

The Cyber-Siren Queen

Champion · unique

The Cyber-Siren Queen

Cost: I:4 C:5 ATK 1 HP 4

Active · Manage / Confrontation - Memory Wipe - Force an enemy unit to unequip all attached Cyber-Mods and return them to its owner's hand.

Using this ability marks this Champion recovering for 1 turn.

About

The Cyber-Siren Queen is not hired muscle. Inside Synth-Sirens, this champion is a doctrine given teeth, deployed when subtlety has already failed. In the districts haunted by synthwave glare and psycho-acoustic aftertaste, their legend sticks to wet pavement. Field reports reduce their myth to one ugly sentence: Once per turn: gain +1 Influence. On the board they are singular - one body, one legend, and a trail of ruined contingencies behind them.

Edge-Runners · 5

Bassline Master

Edge-Runner

Bassline Master

Cost: C:3 ATK 1 HP 4

No ability text.

About

Operatives like Bassline Master do not wear faction colors openly. They slip between alleys and subnets as Synth-Sirens's deniable blade. In the districts haunted by synthwave glare and psycho-acoustic aftertaste, their legend sticks to wet pavement. No badge. No parade. Just a title and a job that never makes the official minutes. They do not hold turf. They puncture it, then vanish before the after-action report finishes compiling.

Glam Fixer

Edge-Runner

Glam Fixer

Cost: C:3 ATK 1 HP 4

No ability text.

About

Operatives like Glam Fixer do not wear faction colors openly. They slip between alleys and subnets as Synth-Sirens's deniable blade. In the districts haunted by synthwave glare and psycho-acoustic aftertaste, their legend sticks to wet pavement. No badge. No parade. Just a title and a job that never makes the official minutes. They do not hold turf. They puncture it, then vanish before the after-action report finishes compiling.

Holo Siren

Edge-Runner

Holo Siren

Cost: C:3 ATK 1 HP 4

No ability text.

About

Operatives like Holo Siren do not wear faction colors openly. They slip between alleys and subnets as Synth-Sirens's deniable blade. In the districts haunted by synthwave glare and psycho-acoustic aftertaste, their legend sticks to wet pavement. No badge. No parade. Just a title and a job that never makes the official minutes. They do not hold turf. They puncture it, then vanish before the after-action report finishes compiling.

Neon Idol

Edge-Runner

Neon Idol

Cost: C:3 ATK 1 HP 4

No ability text.

About

Neon Idol is a specialist title whispered on black channels - the kind of edge-work Synth-Sirens pretends it never authorized. In the districts haunted by synthwave glare and psycho-acoustic aftertaste, their legend sticks to wet pavement. No badge. No parade. Just a title and a job that never makes the official minutes. They do not hold turf. They puncture it, then vanish before the after-action report finishes compiling.

Viral Influencer

Edge-Runner

Viral Influencer

Cost: C:3 ATK 1 HP 4

No ability text.

About

Operatives like Viral Influencer do not wear faction colors openly. They slip between alleys and subnets as Synth-Sirens's deniable blade. In the districts haunted by synthwave glare and psycho-acoustic aftertaste, their legend sticks to wet pavement. No badge. No parade. Just a title and a job that never makes the official minutes. They do not hold turf. They puncture it, then vanish before the after-action report finishes compiling.

Mercenaries · 9

Holo-Enforcers ×3

Mercenary · non unique

Holo-Enforcers

Cost: C:2 ATK 1 HP 4

No ability text.

Decoy-projecting security guards that confuse attackers.

About

When Synth-Sirens needs bodies on the turf, Holo-Enforcers answer the call - street fodder with just enough chrome to matter. In the districts haunted by synthwave glare and psycho-acoustic aftertaste, their legend sticks to wet pavement. Street proverb still mutters: "Decoy-projecting security guards that confuse attackers." They die loud, get replaced louder, and keep the machine of syndicate war grinding forward.

Idol-Group Thralls ×3

Mercenary · non unique

Idol-Group Thralls

Cost: C:2 ATK 1 HP 4

No ability text.

Brainwashed superfans acting as expendable shields.

About

When Synth-Sirens needs bodies on the turf, Idol-Group Thralls answer the call - street fodder with just enough chrome to matter. In the districts haunted by synthwave glare and psycho-acoustic aftertaste, their legend sticks to wet pavement. Street proverb still mutters: "Brainwashed superfans acting as expendable shields." They die loud, get replaced louder, and keep the machine of syndicate war grinding forward.

Media-Sifters ×3

Mercenary · non unique

Media-Sifters

Cost: C:2 ATK 1 HP 4

No ability text.

About

Media-Sifters fill the cheap seats of war: expendable, hungry, and paid enough to forget who owns tomorrow. In the districts haunted by synthwave glare and psycho-acoustic aftertaste, their legend sticks to wet pavement. They die loud, get replaced louder, and keep the machine of syndicate war grinding forward.

Buildings · 6

Factory

Building · factory

Factory

Cost: R:5 HP 6

Production Line - While crewed: +3 Resources at the start of Income I.

Dampens incoming physical attacks with sonic feedback.

About

Factory is architecture as warfare. Raised on contested turf, it anchors Synth-Sirens's claim in steel, code, and ritual. In the districts haunted by synthwave glare and psycho-acoustic aftertaste, their legend sticks to wet pavement. Field reports reduce their myth to one ugly sentence: While crewed: +3 Resources at the start of Income I. Street proverb still mutters: "Dampens incoming physical attacks with sonic feedback." As long as it stands crewed and humming, the surrounding blocks remember who collects the night's tithe.

Commercial Centre

Building · commercial centre

Commercial Centre

Cost: R:5 HP 5

Trade Floor - While crewed: +3 Currency at the start of Income I.

About

Commercial Centre is architecture as warfare. Raised on contested turf, it anchors Synth-Sirens's claim in steel, code, and ritual. In the districts haunted by synthwave glare and psycho-acoustic aftertaste, their legend sticks to wet pavement. Field reports reduce their myth to one ugly sentence: While crewed: +3 Currency at the start of Income I. Crew it or watch it go idle - Neo-London does not forgive empty architecture. As long as it stands crewed and humming, the surrounding blocks remember who collects the night's tithe.

Entertainment Center

Building · entertainment center

Entertainment Center

Cost: R:5 HP 6

Recovery Gate - While crewed: at Income I, gain +1 Currency for every card or building currently in recovery (all players' boards).

About

Tourists see a structure. Syndicates see Entertainment Center: a living node in Synth-Sirens's grip on Neo-London's map. In the districts haunted by synthwave glare and psycho-acoustic aftertaste, their legend sticks to wet pavement. Field reports reduce their myth to one ugly sentence: While crewed: at Income I, gain +1 Currency for every card or building currently in recovery (all players' boards). Crew it or watch it go idle - Neo-London does not forgive empty architecture. As long as it stands crewed and humming, the surrounding blocks remember who collects the night's tithe.

Police Force

Building · incident containment

Police Force

Cost: R:5 HP 6

Broadcasts sub - While built: at Confrontation start, roll police presence (🎲 0 none, 1 bribable, 2 unbribable). Unbribable skips Confrontation. Bribable: active player may pay 🎲 1-2 Currency per creature card on their field (excl. operators, max 8) to proceed; each other Police Force owner gains that same amount (briber who owns Police Force does not collect). While crewed: unlocks mercenary Orders from hand for all players (Order a Mercenary to attack a chosen enemy once this Confrontation). On Order resolve: Orderer +1 Influence, each Police Force owner +1 Currency; on kill, Orderer gains ATK+max HP Influence and each owner rolls 🎲 0-2 Currency.

audible compliance codes across local turf.

About

Tourists see a structure. Syndicates see Police Force: a living node in Synth-Sirens's grip on Neo-London's map. In the districts haunted by synthwave glare and psycho-acoustic aftertaste, their legend sticks to wet pavement. Field reports reduce their myth to one ugly sentence: While crewed: +1 DEF 🎲 when any of your cards are attacked (stacks with other Compliance Hubs). Street proverb still mutters: "audible compliance codes across local turf." As long as it stands crewed and humming, the surrounding blocks remember who collects the night's tithe.

Weaponry R&D

Building · weaponry rd

Weaponry R&D

Cost: R:5 HP 6

Use - Your Overlord and creatures roll +1 ATK die until end of turn. Building enters recovery for 1 turn. Usable during Manage or Confrontation.

Protects intellectual property and media reserves.

About

Tourists see a structure. Syndicates see Secure Broadcast Vault: a living node in Synth-Sirens's grip on Neo-London's map. In the districts haunted by synthwave glare and psycho-acoustic aftertaste, their legend sticks to wet pavement. Field reports reduce their myth to one ugly sentence: Your Overlord and creatures roll +1 ATK die until end of turn. Building enters recovery for 1 turn. Usable during Manage or Confrontation. Street proverb still mutters: "Protects intellectual property and media reserves." As long as it stands crewed and humming, the surrounding blocks remember who collects the night's tithe.

Black Market

Building · black marketplace

Black Market

Cost: R:5 HP 5

Open Channel - Unique (only one Black Market in the game). While crewed: enables the Black Market trade stage for all players.

About

Tourists see a structure. Syndicates see Black Market: a living node in Synth-Sirens's grip on Neo-London's map. In the districts haunted by synthwave glare and psycho-acoustic aftertaste, their legend sticks to wet pavement. Field reports reduce their myth to one ugly sentence: Unique (only one Black Market in the game). While crewed: enables the Black Market trade stage for all players. Crew it or watch it go idle - Neo-London does not forgive empty architecture. As long as it stands crewed and humming, the surrounding blocks remember who collects the night's tithe.

Cyber-Mods · 10

Chameleon Camouflage ×2

Cyber-Mod

Chameleon Camouflage

Cost: R:3

Chameleon Camouflage - +2 HP; this creature cannot be targeted by direct enemy attacks while another friendly creature is on the board.

About

Chameleon Camouflage is chrome for synth-sirens. +2 HP; this creature cannot be targeted by direct enemy attacks while another friendly creature is on the board.

Disruption Emitter ×3

Cyber-Mod

Disruption Emitter

Cost: R:3

Disruption Emitter - +1 ATK; when this unit attacks, force the defender into Recovery for 1 turn on hit.

About

Disruption Emitter is chrome for synth-sirens. +1 ATK; when this unit attacks, force the defender into Recovery for 1 turn on hit.

Feedback Screech ×5

Cyber-Mod

Feedback Screech

Cost: R:3

Psycho-Acoustic Backlash - When this creature is attacked, the attacker loses 2 HP.

Every swing comes with a ear-splitting receipt.

About

Synth-Sirens tune implants to the nervous system. Strike them and the mix blows back through your skull - two heartbeats of damage, guaranteed.

Events · 20

Influence Siphon ×2

Event · creature

Influence Siphon

Cost: R:2 Trigger: 2 Inf

Effect - Choose an enemy creature. Deal 2 damage and steal 7 Influence from its owner.

About

Influence Siphon is a synth-sirens signature play. Choose an enemy creature. Deal 2 damage and steal 7 Influence from its owner.

Neural Lullaby ×3

Event · creature

Neural Lullaby

Cost: R:2 Trigger: 2 Inf

Effect - Choose an enemy creature. Force it into Recovery Mode for 1 turn.

About

Neural Lullaby is a synth-sirens signature play. Choose an enemy creature. Force it into Recovery Mode for 1 turn.

Police Bribe ×2

Event · faction

Police Bribe

Trigger: 2 Inf

Effect - Choose an enemy creature with an attached Creature Event. Remove that attached event and force the creature into Recovery Mode for 2 turns.

About

Police Bribe is a synth-sirens signature play. Choose an enemy creature with an attached Creature Event. Remove that attached event and force the creature into Recovery Mode for 2 turns.

System Sabotage ×3

Event · faction

System Sabotage

Trigger: 2 Inf

Effect - Force a building or Champion currently operating a building slot directly into a 3-turn Recovery Mode.

About

System Sabotage is a synth-sirens signature play. Force a building or Champion currently operating a building slot directly into a 3-turn Recovery Mode.

Idol Hijack ×5

Event · faction

Idol Hijack

Trigger: 2 Inf

Effect - Steal the weakest-Attack enemy creature. Deploy it for 0 cost; it stays active for 5 of your turns. If your board is full, it goes to your hand (discard one card from hand if you already have 5).

Your fan is my fan now.

About

Synth-Sirens rewrite loyalty in neon. The stolen idol performs on a new stage until the contract expires.

Cascade ×5

Event · creature

Cascade

Cost: R:2 Trigger: 2 Inf

Effect - Deal damage to every creature attacking you this Confrontation equal to the lowest HP among those attackers.

Turn their chorus into a shriek.

About

Synth-Sirens amplify the weakest scream in the pack until the whole chorus bleeds the same note.